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CRT shaders

352 bytes added, 02:50, 23 April 2014
Types
Simulates an apperture grille. Very versatile and modable. One of the more popular CRT shaders. Visit the main article.
 
==CRT Hyllian==
[[https://github.com/libretro/common-shaders/blob/master/crt/crt-hyllian.cg]]
 
Aims only for picture quality, so it avoids things that degrades the image just for accuracy. Produces a very similar looking image to CRT Geom. It however uses far less power to run, so it is possible to run this shader on lower end systems.
===Crt-cgwg.cg===
===crt-caligari.cg===
 
===GTU===
A CRT shader that focuses more on simulating blur and blending effects and color levels of CRT screens rather than the physical attributes like phosphors and curvature. Highly configurable, can be really sharp, or really blurry or anywhere in between, with optional scanlines and contrast and gamma settings. Settings are stored in a separate "config.h" file for easy editing.
 
==Future==
===Shadowmask===
Hypothetical shadowmask shaders are being developed. Due to the nature of the shadowmask screen, 4K resolution is likely needed.
 
===GTU===
A CRT shader that focuses more on simulating blur and blending effects and color levels of CRT screens rather than the physical attributes like phosphors and curvature. Highly configurable, can be really sharp, or really blurry or anywhere in between, with optional scanlines and contrast and gamma settings. Settings are stored in a separate "config.h" file for easy editing.
[[Category:FAQs]]
[[Category:Shaders/Filters]]
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