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CRT shaders

2 bytes removed, 00:56, 23 July 2013
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Raise the 0.3 to a higher value to make the scanlines brighter. I do not recommend going past 0.4, as at that point on bright colors scanlines completely disappear, and going further makes them appear again, but on the wrong field in said bright colors, which is inaccurate. Try 0.35.
===Sharpness===
===Sharpness[[File:Retroarch_2013-07-22_19-24-11-41.png|thumb|298px|CRT-Geom-Flat, at 2x sharpness]]===  If you find the shader looks too blurry, you can increase the sharpness by going to the sections in the code that have the following lines (should be at the beginning of both the vertex and fragment portions of the shader code):
uniform vec2 rubyInputSize;
uniform vec2 rubyTextureSize;
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