Changes

Jump to navigation Jump to search

CRT shaders

264 bytes added, 17:40, 16 September 2016
m
1 revision
A highly advanced multi-pass CRT shader that simulates almost every aspect of the CRT screen. There are tons of parameters to configure, such as phosphor type (aperture grille, slot mask, and EDP shadow mask) and size (i.e. dot pitch), convergence offests, scanline blooming and many others. Higher resolution is better for this shader, especially with EDP shadow mask phosphor layout and with smaller phosphor dot pitch values. This shader is really complicated compared to most other CRT shaders, reading the README and the documentation in the user-settings.h is a must.
 
===CRT-Royale-Kurozumi===
 
*[https://github.com/libretro/common-shaders/blob/master/cgp/crt-royale-kurozumi.cgp CRT-Royale-Kurozumi]
 
A preconfigured CRT-Royale made to look like a professional CRT monitor, specifically Sony's PVM/BVM line of monitors.
==Future==
Hypothetical shadow mask phosphor shaders such as PhosphorLUT and CRT-Royale are being developed. Due to the nature of the shadow mask screen, 4K resolution is likely needed to avoid significant downsampling of the phosphors.
==External Links==*[http://filthypants.blogspot.com/2015/04/more-crt-shaders.html More CRT Shaders (filthypants.blogspot.com)] - hunterk's comparison of current CRT shaders.
[[Category:FAQs]]
[[Category:Shaders/Filters]]

Navigation menu