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==Types== | ==Types== | ||
===CRT-Geom=== | ===CRT-Geom=== | ||
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{{Main|CRT Geom}} | {{Main|CRT Geom}} | ||
*[https://github.com/libretro/slang-shaders/blob/master/crt/shaders/crt-geom.slang crt-geom.slang] | *[https://github.com/libretro/slang-shaders/blob/master/crt/shaders/crt-geom.slang crt-geom.slang] | ||
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A very versatile and modifiable shader that simulates an aperture grille display (with the mask enabled). One of the first popular CRT shaders. The deluxe version adds more features, including more mask types. Visit the main article for more details. | A very versatile and modifiable shader that simulates an aperture grille display (with the mask enabled). One of the first popular CRT shaders. The deluxe version adds more features, including more mask types. Visit the main article for more details. | ||
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===CRT-Caligari=== | ===CRT-Caligari=== | ||
[[File:crt-caligari-sm.png|thumb|298px|CRT-Caligari, with default settings at 1080p (view original for full details)]] | [[File:crt-caligari-sm.png|thumb|298px|CRT-Caligari, with default settings at 1080p (view original for full details)]] | ||
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===CRT-Easymode=== | ===CRT-Easymode=== | ||
[[File:crt-easymode.png|thumb|298px|CRT-Easymode, with default settings at 1080p (view original for full details)]] | [[File:crt-easymode.png|thumb|298px|CRT-Easymode, with default settings at 1080p (view original for full details)]] | ||
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A fast, relatively simple CRT shader with easy-to-understand settings. Similar to CRT-Geom in its effects. | A fast, relatively simple CRT shader with easy-to-understand settings. Similar to CRT-Geom in its effects. | ||
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===CRT-Hyllian=== | ===CRT-Hyllian=== | ||
*[https://github.com/libretro/slang-shaders/tree/master/crt/shaders/hyllian crt-hyllian] | *[https://github.com/libretro/slang-shaders/tree/master/crt/shaders/hyllian crt-hyllian] | ||
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Recently, after a long period of inactivity, Hyllian has restarted shader development anew, releasing all-new versions of this shader under heavy inspiration from CRT-Guest-Advanced and others. They can be acquired at his thread on the libretro forums, linked above. | Recently, after a long period of inactivity, Hyllian has restarted shader development anew, releasing all-new versions of this shader under heavy inspiration from CRT-Guest-Advanced and others. They can be acquired at his thread on the libretro forums, linked above. | ||
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===CRT-Lottes=== | ===CRT-Lottes=== | ||
[[File:crt-lottes-multipass.png|thumb|298px|CRT-Lottes-Multipass, with default settings at 1080p (view original for full details)]] | [[File:crt-lottes-multipass.png|thumb|298px|CRT-Lottes-Multipass, with default settings at 1080p (view original for full details)]] | ||
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A newer CRT shader that uses a horizontal shadow mask pattern with blooming. The horizontal pattern works quite well at 1080p, though it isn't entirely accurate to a true vertical slot mask pattern. The multipass version adds scanline bloom and a few other features. | A newer CRT shader that uses a horizontal shadow mask pattern with blooming. The horizontal pattern works quite well at 1080p, though it isn't entirely accurate to a true vertical slot mask pattern. The multipass version adds scanline bloom and a few other features. | ||
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===GTU=== | ===GTU=== | ||
[[File:GTU.png|thumb|298px|GTU, with default settings at 1080p (view original for full details)]] | [[File:GTU.png|thumb|298px|GTU, with default settings at 1080p (view original for full details)]] | ||
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The test program is a program that can adjust various attributes, such as horizontal and vertical blur, scanlines, etc. It is useful for testing settings to use with the shader, and also to understand how CRT shaders work in general. | The test program is a program that can adjust various attributes, such as horizontal and vertical blur, scanlines, etc. It is useful for testing settings to use with the shader, and also to understand how CRT shaders work in general. | ||
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===ZFast_CRT=== | ===ZFast_CRT=== | ||
[[File:crt-zfast.png|thumb|298px|ZFast_CRT, with aperture grille mask enabled at 1080p (view original for full details)]] | [[File:crt-zfast.png|thumb|298px|ZFast_CRT, with aperture grille mask enabled at 1080p (view original for full details)]] | ||
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An extremely fast CRT shader made to run at full speed on extremely low-end hardware like the Raspberri Pi 3. Probably the fastest shader on this list. | An extremely fast CRT shader made to run at full speed on extremely low-end hardware like the Raspberri Pi 3. Probably the fastest shader on this list. | ||
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===CRT-Royale=== | ===CRT-Royale=== | ||
{{Main|CRT-Royale}} | {{Main|CRT-Royale}} | ||
− | [[File: | + | [[File:CRT-Royale.png|thumb|298px|CRT-Royale, with default settings at 1080p (view original for full details)]] |
*[https://github.com/libretro/slang-shaders/tree/master/crt/shaders/crt-royale CRT-Royale] | *[https://github.com/libretro/slang-shaders/tree/master/crt/shaders/crt-royale CRT-Royale] | ||
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CRT-Royale-Kurozumi is a preconfigured CRT-Royale made to look like a professional CRT monitor, specifically Sony's PVM/BVM line of monitors. | CRT-Royale-Kurozumi is a preconfigured CRT-Royale made to look like a professional CRT monitor, specifically Sony's PVM/BVM line of monitors. | ||
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===CRT-Guest-Advanced=== | ===CRT-Guest-Advanced=== | ||
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*[https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444 Guest's shader development thread] | *[https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444 Guest's shader development thread] | ||
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− | This is the most advanced, feature-rich CRT shader of all. | + | This is quite possibly the most advanced, feature-rich CRT shader of all. It has just as many if not more parameters to configure than CRT-Royale while being more optimized, and if greater speed is desired, there are several faster versions available, as well as variants that add other neat features such as NTSC emulation and better support for games that render at 480p or higher. It is also still in active development and continues to regularly gain features and optimizations. Take heed, however: it is also one of the only shaders without a central public Github repo, as its developer has opted for release bundles linked to in the libretro forums instead. While RetroArch does host a version of it in their shader repos, it is highly outdated, so it is recommended to update it using the latest release from the developer's dedicated libretro forum thread, linked above. |
− | CRT-Guest-Dr-Venom | + | ===CRT-Guest-Dr-Venom=== |
+ | [[File:crt-guest-dr-venom.png|thumb|298px|CRT-Guest-Dr-Venom, with default settings at 1080p (view original for full details)]] | ||
+ | *[https://github.com/libretro/slang-shaders/tree/master/crt/shaders/guest/crt-gdv-new crt-guest-dr-venom] | ||
− | + | The precursor to CRT-Guest-Advanced. While it is now considered outdated and not as feature-filled as Guest's newest shaders, it is much faster, more so than even the fastest Advanced preset, and it still has plenty of things to tweak to deliver a pleasing image. It therefore fills a middle-of-the-road niche among CRT shaders, delivering a nice balance of features and performance. | |
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===Sony Megatron=== | ===Sony Megatron=== | ||
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*[https://github.com/libretro/slang-shaders/tree/master/hdr Sony Megatron] | *[https://github.com/libretro/slang-shaders/tree/master/hdr Sony Megatron] | ||
*[https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109 Sony Megatron development and discussion thread] | *[https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109 Sony Megatron development and discussion thread] | ||
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Taking into account the three mask types and the variance in TVL and dot pitch, then, along with many other variables, it is no wonder no two CRTs looked alike. | Taking into account the three mask types and the variance in TVL and dot pitch, then, along with many other variables, it is no wonder no two CRTs looked alike. | ||
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==External Links== | ==External Links== | ||
*[http://filthypants.blogspot.com/2015/04/more-crt-shaders.html More CRT Shaders (filthypants.blogspot.com)] - hunterk's comparison of current CRT shaders. | *[http://filthypants.blogspot.com/2015/04/more-crt-shaders.html More CRT Shaders (filthypants.blogspot.com)] - hunterk's comparison of current CRT shaders. | ||
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[[Category:FAQs]] | [[Category:FAQs]] | ||
[[Category:Shaders/Filters]] | [[Category:Shaders/Filters]] |