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CRT-Royale

11 bytes added, 19:32, 17 January 2016
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CRT-Royale can be customized one of two ways: using the runtime shader parameters from inside [[RetroArch]] or editing the <code>user-settings.h</code> file. In order for the settings in <code>user-settings.h</code> that are marked with <code>_static</code> to take effect, runtime parameters must be disabled by commenting out <code>#define RUNTIME_SHADER_PARAMS_ENABLE</code> in <code>user-settings.h</code>. Doing this will make the runtime parameters non-functional so you will need to reload the shader to apply changes made in <code>user-settings.h</code>, but it will result in a performance boost since there is less need for expensive branching in the shader code when the settings are static.
There are some settings in <code>user-settings.h </code> that are static only and do not have a runtime parameter, and therefore do not require runtime parameters to be disabled to have an effect.
The settings listed below are taken from the runtime parameters with their default values.
interlace_1080i = 0.000000
These settings control how interlacing is handled by the shader. The "bff" setting refers to the order in which each scanline field is displayed, where setting that to 1.0 would make it "bottom frame field first" as opposed to "top field first" like default. The 1080i setting specifies whether interlacing is enabled if the input image is 1080 pixels tall, setting it to 1.0 makes it display 1080i instead of 1080p.
Interlacing detection can be turned off entirely by editing <code>interlace_detect</code> in <code>user-settings.h</code> to be <code>false</code>. This will make it display 480 pixel tall content as 480p instead of 480i, which will eliminate any flickering, but may result in combing artifacts if the game is interlaced natively. This setting is static only and is not a runtime parameter.
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