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→Interlacing
Interlacing detection can be turned off entirely by editing <code>interlace_detect</code> in <code>user-settings.h</code> to be <code>false</code>. This will make it display 480 pixel tall content as 480p instead of 480i, which will eliminate any flickering, but may result in combing artifacts if the game is interlaced natively. This setting is static only and is not a runtime parameter.
A recent version seems to have made this tunable at runtime. This was motivated by [https://amp.reddit.com/r/RetroArch/comments/ehw7te/stop_suffering_with_the_crtroyale_shader/ user feedback on SNES emulation], where the shader improperly detected interlacing on progressive video.
==Variants==