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Building RetroArch

1,242 bytes added, 03:22, 31 January 2019
m
Protected "Building RetroArch" ([Move=Allow only administrators] (indefinite))
The following need only <code>make</code>:
* 4do-libretro
* blastem-libretro
* any 'beetle' source
* cannonball
* daphne
* Dinothawr
* dolphin FreeIntv* freej2me (inside <code>/src/libretro</code>)* Gearboy (inside <code>/platforms/ibretro</code>)* libretro-atari800
* libretro-cap32
* libretro-chailove
* libretro-crocods
* libretro-lutro
* libretro-o2em
* libretro-ppsspp (inside <code>/libretro</code>)
* libretro-uae
* mednfenmelonDS* Mesen (inside <code>/Libretro</code>)* mrboom-psxlibretro* mupen64plus-libretro
* nestopia (inside <code>/libretro</code>)
* nxengine-libretro
* parallel-n64
* ppsspp (inside <code>/libretro</code>)
* prosystem-libretro
* reicast-emulator* REminiscence* SameBoy (inside <code>/libretro</code>)* scummvm (inside <code>/backends/platform/libretro/build</code>)* snes9x (inside <code>/libretro</code>)* stella-libretro* tgbdual-libretro* theodore* virtualjaguar-libretro
* yabause (inside <code>/libretro</code>)
The following need <code>make -f Makefile.libretro</code>:
* 81-liberetro
* blueMSX-libretro
* Craft
* desmume (inside <code>/desmume</code>)
* dosbox-libretro
* easyrpg-libretro (inside <code>/builds/libretro</code>)
* fbalpha (NOTE: makefile.libretro is **all-lowercase**.)
* fuse-libretro
* gambatte-libretro (inside <code>/libgambatte</code>)
* Genesis-Plus-GX
* gw-libretro
* Hatari * libretro-JamVM* libretro-meowPC98 (You may need to run inside <code>./configurelibretro</code>)* libretro-vecx
* mgba
* NP2kai (inside <code>/sdl2</code>)
* picodrive
* px68k-libretro
* PokeMini
* snes9x-next
* vba-next
===bsnes===
cd libretro-bsnes_%PROFILE%
make profile='%PROFILE%' clean
make profile='%PROFILE%' -j4
Replace %PROFILE% with accuracy, balanced, or performance.
 
===Dolphin===
 
Dolphin requires Cmake now. Its information on the Libretro core is inside <code>/Source/Core/DolphinLibretro</code>.
 
===emux===
 
cd libretro
make -f Makefile.%TARGET% MACHINE=%MACH%
 
Replace %TARGET% with the device to which you plan on building the core (e.g. linux-portable_x86_64, mingw_x86...)
Replace %MACH% with any one of the following devices: chip8, gc, nes, sms.
===MAME===
This core will take a while to build, depending on how fast your CPU is, how many jobs you specify, and how many cores your CPU has. You can save some time updating the core by adding PARTIAL=1 when doing a clean. You can specify a subtarget by adding e.g. <code>SUBTARGET=arcade</code> or <code>SUBTARGET=tiny</code> in the current version of MAME.
 
===Redream===
Redream requires Cmake.
 
===Rustation-libretro===
Rustation is written in Rust, not C or C++; neither make nor Cmake would work.
=Building on Linux=

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