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Building RetroArch

293 bytes added, 01:27, 21 April 2017
Building cores manually: I partially updated and expanded this section.
* any 'beetle' source
* Dinothawr
* dolphin (inside <code>/libretroSource/Core/DolphinLibretro</code>)
* libretro-cap32
* libretro-lutro
The following need <code>make -f Makefile.libretro</code>:
* 81-liberetro
* blueMSX-libretro
* Craft
* desmume (inside <code>/desmume</code>)
* dosbox-libretro
* easyrpg-libretro (inside <code>/easyrpg-libretro/builds/libretro</code>)
* fbalpha
* fuse-libretro
* gambatte-libretro (inside <code>/libgambatte</code>)
* Genesis-Plus-GX
* gw-libretro
* Hatari (You may need to run <code>./configure</code>)
* mgba
* picodrive
===bsnes===
cd libretro-bsnes_%PROFILE%
make profile='%PROFILE%' clean
make profile='%PROFILE%' -j4
Replace %PROFILE% with accuracy, balanced, or performance.
 
===emux===
 
cd libretro
make -f Makefile.%TARGET% MACHINE=%MACH%
 
Replace %TARGET% with the device to which you plan on building the core (e.g. linux-portable_x86_64, mingw_x86...)
Replace %MACH% with any one of the following devices: chip8, gc, nes, sms.
===MAME===
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