Difference between revisions of "Bsnes"
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(I think it's time to separate bsnes+forks and higan/byuu+forks) |
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|title = bsnes | |title = bsnes | ||
|logo = bsnes.png | |logo = bsnes.png | ||
− | |logowidth = | + | |logowidth = 400 |
|developer = Near <small>(formelly known as byuu)</small> | |developer = Near <small>(formelly known as byuu)</small> | ||
|version = {{bsnesVer}} | |version = {{bsnesVer}} | ||
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|target = [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] | |target = [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] | ||
|compatibility = 100% | |compatibility = 100% | ||
− | |accuracy = | + | |accuracy = Cycle |
|website = [https://byuu.org/bsnes byuu.org/bsnes] | |website = [https://byuu.org/bsnes byuu.org/bsnes] | ||
|prog-lang = C++ | |prog-lang = C++ | ||
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}} | }} | ||
{{WIP}} | {{WIP}} | ||
+ | '''bsnes''' is an open-source [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] emulator. | ||
+ | |||
+ | ==Download== | ||
+ | {| cellpadding="4" | ||
+ | |- | ||
+ | |align=center|{{Icon|Win|Lin|Mac|BSD}} | ||
+ | |[https://byuu.org/bsnes Latest builds]<br/><small>Stable and dev builds</small> | ||
+ | |} | ||
+ | |||
+ | ==List of forks== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! scope="col"|Name | ||
+ | ! scope="col"|Platform(s) | ||
+ | ! scope="col"|Latest Version | ||
+ | ! scope="col"|Active | ||
+ | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
+ | |- | ||
+ | !colspan="8"|PC / x86 | ||
+ | |- | ||
+ | |bsnes-hd | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
+ | |[https://github.com/DerKoun/bsnes-hd/releases beta 10.2] | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |} | ||
+ | |||
+ | ===Comparisons=== | ||
+ | ;bsnes-hd:A newer fork of bsnes (released in 2019 by DerKoun) that adds HD video features, such as: | ||
+ | * ''HD Mode 7'' – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses. | ||
+ | * ''Widescreen'' – Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. | ||
+ | * ''Some non-HD related features'' – Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen. | ||
+ | |||
+ | Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games. |
Revision as of 14:51, 11 February 2020
Developer(s) | Near (formelly known as byuu) |
---|---|
Latest version | v115 |
Active | Yes |
Platform(s) | Windows, macOS, Linux, OpenBSD, FreeBSD, libretro |
Emulates | Super Nintendo Entertainment System (Super Famicom) |
Compatibility | 100% |
Accuracy | Cycle |
Website | byuu.org/bsnes |
Support ($) | Patreon |
Programmed in | C++ |
License | GNU GPL v3 |
Source code | GitHub |
bsnes is an open-source Super Nintendo Entertainment System (Super Famicom) emulator.
Download
Latest builds Stable and dev builds |
List of forks
Name | Platform(s) | Latest Version | Active | Recommended | |||
---|---|---|---|---|---|---|---|
PC / x86 | |||||||
bsnes-hd | beta 10.2 | ✓ | ✓ |
Comparisons
- bsnes-hd
- A newer fork of bsnes (released in 2019 by DerKoun) that adds HD video features, such as:
- HD Mode 7 – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.
- Widescreen – Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking.
- Some non-HD related features – Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen.
Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.