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Bsnes

1,123 bytes added, 00:42, 12 November 2020
m
Added that it's got a libretro core
|website = [https://byuu.org/bsnes byuu.org/bsnes]
|prog-lang = C++
|support = [https://www.patreon.com/byuu Patreon]
|license = GNU GPL v3
|source = [https://github.com/bsnes-emu/bsnes GitHub (active)]<br>[https://github.com/byuu/bsnes GitHub (archive)]
}}
{{WIP}}'''bsnes''' is an open-source [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] emulator.It is also available as a [[Libretro]] core for [[RetroArch]]. 
==Download==
{| cellpadding="4"
|-
|align=center|{{Icon|Win}}
|'''[https://github.com/bsnes-emu/bsnes/releases Stable builds]'''<br/>
|}
{| cellpadding="4"
|colspan=3|<hr>
|-
|align=center|{{Icon|Win|Lin|Mac|BSD}}
|'''[https://byuucirrus-ci.orgcom/github/bsnes-emu/bsnes Latest /master Nightly builds]'''<br/><small>Stable and dev builds</small>
|}
 
==Overview==
bsnes is a subset project of [[higan]], and focuses on performance, features, and ease of use. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core. It was originally developed by [[Near]] (formerly known as byuu), but since his retirement in March 2020, it is now maintained by the community. It is available under the GNU GPL version 3 or later.
==List of forks==
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/DerKoun/bsnes-hd/releases {{bsnes-hdVer}}]
|{{✓}} ||{{✗}} ||{{✓}}|-|[https://tanalin.com/en/projects/bsnes-mt/ bsnes-mt]|align=left|{{Icon|Windows}}|[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}]|{{✗}} ||{{✓}} ||{{✓}}
|-
|[https://github.com/libretro/bsnes-mercury bsnes-mercury]
===Comparisons===
;bsnes-hd:
A newer fork of bsnes, first released in 2019 by DerKoun, that adds HD video features, such as:
* ''HD Mode 7'' – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.
* ''Widescreen'' – Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking.
Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.
 
;bsnes-mt:
Has the following improvements over regular bsnes:
* Pixel-perfect integer-ratio scaling both vertically and horizontally.
* Precise aspect ratio of 4:3 instead of 64:49 with correction enabled, in the “Center” and “Scale” modes.
* Saving screenshots in the compressed PNG format instead of uncompressed BMP.
* Drivers are not reset after crashes, a command-line option is provided for explicit reset.
* Better default settings: VSync, exclusive full-screen mode, blur disabled.
* Built-in hotkeys for full-screen and pseudo-full-screen modes, opening a game; Alt+F4 works in full-screen mode.
* Improved usability, bug fixes, and more.
;bsnes-mercury:
* [[higan]] - Near's [[multi-system emulators|multi-system emulator]].
* [[byuu (emulator)|byuu]] - Near's other [[multi-system emulators|multi-system emulator]].
* [[csnes]] - Near's commercial [[Super Nintendo emulators|Super Nintendo Entertainment System]] emulator.
==External links==
* [https://github.com/byuu/bsnes byuu's GitHub] - The old archived GitHub repository.
[[Category:Emulators]]
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