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Bsnes

842 bytes added, 06:04, 14 February 2020
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List of forks
!colspan="8"|PC / x86
|-
|[https://github.com/DerKoun/bsnes-hdbsnes-hd]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/DerKoun/bsnes-hd/releases beta 10.2]
|{{✓}} ||{{✓}}
|-
|[https://github.com/awjackson/bsnes-classicbsnes-classic]
|?
|[https://github.com/awjackson/bsnes-classic Git]
|{{✗}} ||{{✗}}
|-
|[https://github.com/libretro/bsnes-mercury bsnes-mercury]
|Libretro
|?
|{{✗}} ||{{✗}}
|}
Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.
 
;bsnes-mercury:
This fork aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] core, though it is possible to build it with Ethos (byuu's frontend) instead.
 
This fork is developed by Alcaro, who developed [[ZSNES#ZMZ|ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir].
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