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Ares

166 bytes added, 17:28, 23 March 2023
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|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
|architecture = x64
|target = [[Atari 2600 emulators|Atari 2600]]</br>[[Nintendo Entertainment System emulators|NES]]</br>[[Super Nintendo emulators|SNES]]</br>[[Nintendo 64 emulators|Nintendo 64]]</br>[[Game Boy/Game Boy Color emulators|Game Boy/Color]]</br>[[Game Boy Advance emulators|Game Boy Advance]]</br>[[WonderSwan emulators|WonderSwan]]</br>[[SG-1000 emulators|Sega SG-1000]]</br>[[Master System emulators|Sega Master System/Game Gear]]</br>[[Sega Genesis emulators|Sega Genesis/Mega Drive]]</br>[[PlayStation emulators|Sony PlayStation]]</br>[[PC Engine (TurboGrafx-16) emulators|PC Engine/TurboGrafx-16]]</br>[[Neo Geo and variants|Neo Geo AES]]</br>[[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]</br>[[MSX emulators|MSX]]</br>[[ColecoVision emulators|ColecoVision]]</br>[[ZX Spectrum line|Sinclair ZX Spectrum]]</br>Pocket Challenge V2
|website = [https://ares-emu.net ares-emu.net]
|license = Internet Systems Consortium (ISC) license
ares began development as bsnes on October 14th, 2004. It is available under the Internet Systems Consortium (ISC) license, which is a permissive license that is functionally similar to the BSD and MIT licenses. It used to be under the terms of the Creative Commons (CC) BY-NC-ND 4.0 license, which it made the ares emulator a non-commercial software that does not permit publishing modifications (forks) online. The reason for this was to prevent splintering development between higan and ares.
Most cores in ares are original and were started when the project was run by Near, although the its Nintendo 64 core's graphics emulation is based on Themaister's ParaLLEl-RDP Vulkan renderer as well as MAME's software renderer, and an original Atari 2600 core was added later. Its most useful cores are the ones that have been in development the longest or that have few competing options. Its SNES emulation is derived from that of the original [[bsnes]] project and is the most accurate one around. Its WonderSwan and Neo Geo Pocket emulation are also the most complete and accurate, with the highest compatibility available (100% in the case of the WonderSwan). The 32x emulation has 95% compatibility with commercial games and is by far the best option for that system.
Other cores are less useful, with known incompatibilities and other emulators available that are both faster and more accurate. The GBA emulation was derived from work done in bsnes for the ST018 coprocessor and is highly accurate, but is slower and less accurate than [[mGBA]]. The Genesis emulation lacks the 100% compatibility with commercial games claimed by other emulators. Its Atari 2600 emulation is well behind [[Stella]] and [[MAME]].
[[Category:Neo Geo Pocket/Neo Geo Pocket Color emulators]]
[[Category:MSX emulators]]
[[Category:ZX Spectrum emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:macOS emulation software]]

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