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Arcade emulators

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[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.
=== Emulators ===<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|}
</div>
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|MAME4droid 2024 (0.262)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 1.8{{MAME4droidVer}}][https://github.com/seleuco/MAME4droid-2024 git]
|[[Arcade|Thousands]]<ref name=MAMESupportedSystems></ref>
|MAME 0.262
|{{✓}}
|{{✗}}
;[https://en.wikipedia.org/wiki/Arcade_Archives Arcade Archives]:Emulates Namco, Tecmo, Konami, and Taito arcade games, as well as the Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.
== Machines ==
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as many quarters as possible, which is emulated with the "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.
===Discrete circuitry-based===
The earliest [[arcade emulators|arcade]] games lacked any type of CPU, consisting only of discrete logic components. The first arcade video game, as well as the first commercial game, released was [[wikipedia:Computer_Space|Computer Space]] in 1971.
==== Comparisons ====
;[[DICE]]: The emulator works by simulating each logic chip on the board individually.
;[[MAME]]: As of version .208, Breakout, Galaxy Game, Pong, Pong Doubles, and Rebound are working in MAME.
;[[HBMAME]]: HBMAME is a derivative of MAME, and contains various hacks and homebrews. It is based on the latest MAME source at the time of release. Has support for a remake of [[wikipedia:Monaco_GP_(video_game)|Monaco G.P.]] which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.
====Emulators====
{{Main|Arcade emulators#Emulators}}
===Arcade Original Hardware===
Hardware made specifically for the arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series, in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.
====Emulators====
{{Main|#Emulators}}
===Converted Home Console Hardware===
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.
{{Main|http://www.system16.com/base.php System16's arcade museum}} ''(See more examples here)''
{|class="wikitable" style="text-align:center;"!Original Developer!colspan=2|System|-!rowspan=11|[[Nintendo]]!colspan=2|[[Nintendo_Entertainment_System_emulators#Hardware_variants|NES/Famicom]]|-|colspan=2|VS. System|-|colspan=2|PlayChoice 10|-!colspan=2|[[Super_Nintendo_emulators#Hardware_variants|Super Nintendo/Super Famicom]]|-|colspan=2|Super System|-!colspan=2|[[Nintendo_64_emulators#Hardware_variants|Nintendo 64]]|-|[[Seta]]|Aleck 64|-!colspan=2|[[GameCube_emulators#Hardware_variants|Nintendo GameCube]]|-|[[Namco]]<br>[[Sega]]<br>[[Nintendo]]|Triforce|-!colspan=2|[[Wii_emulators#Hardware_variants|Wii]]|-|[[Capcom]]<br>Eighting|Tatsunoko vs. Capcom|-!rowspan=16|[[Sega]]!colspan=2|[[SG-1000_emulators#Emulators|SG-1000]]|-|colspan=2||-!colspan=2|[[Sega Master System|Master System]]|-|colspan=2|Shooting Zone|-|colspan=2|System E|-!colspan=2|[[Sega Genesis emulators#Hardware variations|Sega Genesis/Mega Drive]]|-|colspan=2|Mega-Tech/Mega Play|-|colspan=2|System C<br>System C2|-!colspan=2|[[Sega Saturn]]|-|colspan=2|Sega Titan Video|-!colspan=2|[[Dreamcast]]|-|colspan=2|NAOMI<br>NAOMI GD-ROM<br>NAOMI Multiboard<br>NAOMI Satellite Terminal|-|colspan=2|Hikaru|-|colspan=2|NAOMI 2<br>NAOMI 2 GD-ROM<br>NAOMI 2 Satellite Terminal|-|colspan=2|System SP|-|[[Sammy]]|Atomiswave|-!rowspan=4|[[3DO Company|The 3DO Company]]!colspan=2|[[3DO|3DO Interactive Multiplayer]]|-|[[Atari]]||-!colspan=2|[[Panasonic M2]]|-|[[Konami]]|[[Konami M2]]|-!rowspan=2|[[Atari]]!colspan=Home console based2|[[Atari Jaguar]]|-|colspan=2|CoJag|-!rowspan=19|[[Sony]]!colspan=2|[[PlayStation#Arcade variations|PlayStation]]|-|[[Capcom]]<br>[[Sony]]|ZN-1<br>ZN-2|-|[[MIOMINamco]]|System 10<br>System 11<br>System 12|-|rowspan=2|[[Taito]]|FX-1A System<br>FX-1B System|-|G-NET System|-|rowspan=4|[[Konami]]|GQ System<br>GV System|-|System 573<br>System 573 Satellite Terminal<br>Benami System 573 Analog<br>Benami System 573 Digital|-|Benami Twinkle|-|Benami Karaoke|-!colspan=2|[[PlayStation 2#Hardware variations|PlayStation 2]]|-|rowspan=3|[[Namco]]|System 147|-|System 246|-|System 256<br>System Super 256|-|rowspan=2|[[Konami]]|Python<br>Python Satellite Terminal<br>Python 2|-|Benami Python<br>Benami Python 2|-!colspan=2|[[PlayStation_3_emulators#Arcade_variations|PlayStation 3]]|-|[[Namco]]|System 357|-!colspan=2|[[PlayStation_4_emulators#Arcade_variations|PlayStation 4]]|-|Square Enix<br>Koei Tecmo|Dissidia Final Fantasy|-!rowspan=2|[[Microsoft]]!colspan=2|[[Xbox_emulators#Chihiro|Xbox]]|-|[[Sega]]|Chihiro<br>Chihiro Satellite Terminal|}
===Converted PC Hardware===
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, [[TeknoParrot]]...) but most of them likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
* '''Windows 98/2000 Embedded:''' [[wikipedia:Quantum3D_Graphite|Quantum3D Graphite]], [http://www.system16.com/hardware.php?id=620 Midway Quicksilver II]
* '''Windows XP Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X/X+|Taito Type X/X⁺]], [[wikipedia:Taito_Type_X#Taito_Type_X7|Taito Type X7]], [[wikipedia:Taito_Type_X#Taito_Type_X2|Taito Type X²]], [http://www.system16.com/hardware.php?id=587 Konami PC Based]
* '''Windows Embedded Standard 2009:''' [[wikipedia:List_of_Sega_arcade_system_boards#Sega_Ring_series|Sega Ring series]]
* '''Windows 7 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X_Zero|Taito Type Xᶻᵉʳᵒ]], [[wikipedia:Namco_System_N2#Namco_System_ES1(A2)_&_ES2_PLUS|Namco System ES1(A2) & ES2 PLUS]], [[wikipedia:Namco_System_N2#Namco_System_ES3|Namco System ES3]]
* '''Windows 7 Embedded (64-bit):''' [[wikipedia:Taito_Type_X#Taito_Type_X3|Taito Type X³]]
* '''Windows 8 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X4|Taito Type X⁴]], [[wikipedia:List_of_Sega_arcade_system_boards#Sega_Nu|Sega Nu]]
* '''Windows 10 Embedded''': [[wikipedia:Namco_System_N2#Namco_System_BNA1|Namco System BNA1]], [[wikipedia:List_of_Sega_arcade_system_boards#Sega_ALLS|Sega ALLS]]
* '''Linux Debian 4.0 (32-bit)''': [[wikipedia:Namco_System_N2#Namco_System_N2|Namco System N2]], [[wikipedia:Namco_System_N2#Namco_System_ES1|Namco System ES1]]
* '''Montavista Linux:''' [http://www.system16.com/hardware.php?id=731 Sega Lindburgh]
{|class="wikitable" style="text-align:center;"!Original Developer!colspan=2|System|-!rowspan=27|[[Microsoft]]!colspan=2|MS-DOS|-|[[Taito]]|Wolf System|-!colspan=2|Windows 98|-|[[Midway]]|Quicksilver II|-!colspan=2|Windows 2000|-|rowspan=2|[[Midway]]|Quicksilver II|-|Graphite|-!colspan=2|Windows XP|-|[[Taito]]|Type X/X+<br>Type X7<br>Type X2<br>Type X2 Satellite Terminal<br>Type X3|-|[[Konami]]|PC Based<br>Bemani PC|-|Examu|eX-Board|-|[[Sega]]|Lindbergh Blue|-!colspan=2|Windows Embedded Standard 2009|-|[[Sega]]|RingEdge<br>RingWide<br>RingEdge 2|-!colspan=2|Windows 7|-|[[Taito]]|Type X Zero<br>Type X3<br>Type X4|-|[[Konami]]|Bemani PC|-|[[Namco]]|System ES1(A2)<br>System ES2 PLUS<br>System ES3<br>System ES4|-!colspan=2|Windows 8|-|[[Taito]]|Type X4|-|[[Sega]]|Nu<br>Nu 1.1<br>Nu 2|-!colspan=2|Windows 10|-|[[Konami]]|Bemani PC |-|[[Namco]]|System BNA1|-|[[Sega]]|ALLS|-!colspan=2|Unknown|-|Raw Thrills||-!rowspan=8|[[Linux]]!colspan=2|Linux (32-bit) (Debian based)|-|[[Namco]]|System N2<br>System N2 Satellite Terminal|-!colspan=2|Arcade Linux (32-bit) (Debian 4.0 based)|-|[[Namco]]|System ES1|-!colspan==2|Montavista Linux|-|[[MIOMISega]]|Lindbergh<br>Lindbergh Red (EX)|-!colspan=2|Ubuntu Linux|-|Raw Thrills|(Repurposed prebuilt PCs)|}
====Emulation====
Some games can have DirectX related problems. For some, deleting the existing d3d9.dll or opengl.dll files can help. For others, they expect the older D3D8 codec and have bugs (crashes, uneven speed) that can be fixed with Reshade's d3d8to9 plugin.
===LaserDisc===
{{Main|Arcade LaserDisc emulators}}
===Pinball===
{{Main|Pinball}}
==See also==* [[Arcade LaserDisc emulators]]* [[Arcade|Arcade database]] ==References==
<references/>
[[Category:Arcade|*]]
[[Category:Arcade emulators|*]]
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