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Arcade emulators

2,425 bytes added, 20:34, 14 April 2022
Emulators: Flycast's arcade compat is spotty and definitely not as good as Demul's. Please study projects' compat lists & issues carefully.
{{Main|http://www.system16.com/base.php System16's arcade museum}} ''(See more examples here)''
* '''[[Nintendo Entertainment System emulators|NES]]:''' Nintendo PlayChoice-10 ([[FCEUX]], [[Mesen]]), Nintendo VS System
* '''[[Master System emulators|SMS]]:''' SEGA System E
* '''[[Sega Genesis emulators|Genesis]]:''' SEGA System C/C-2
* '''[[Super Nintendo emulators|SNES]]:''' Nintendo Super System
* '''[[Nintendo 64 emulators|N64]]:''' Aleck-64 ([[Project64]] + modded images)
* '''[[Panasonic M2|3DO M2]]:''' Konami M2
* '''[[GameCube emulators|GameCube]]:''' Triforce ([[Dolphin]] fork)
* '''[[Sega Saturn emulators|Saturn]]:''' STV ([[SSF]])
* '''[[Sega Dreamcast emulators|Dreamcast]]:''' Atomiswave ([[DEmul]]), Naomi 1/2 ([[DEmul]])
* '''[[Xbox emulators|Xbox]]:''' Chihiro ([[Cxbx-Reloaded]], [[XQEMU]] <small>(WIP)</small>)
* '''[[PlayStation emulators|PlayStation]]:''' Konami System 573, Konami Twinkle, Namco System 10/11/12([[ZiNc]]), Sony ZN-1/ZN-2([[ZiNc]])* '''[[PlayStation 2 emulators|PlayStation 2]]:''' Namco System 246/256/Super System 256, Konami Python 1/2 ([[PCSX2]] fork)
* '''[[PlayStation 3 emulators|PlayStation 3]]:''' Namco System 357/369
* '''[[PlayStation 4 emulators|PlayStation 4]]:''' Taito Dissidia Final Fantasy Arcade Hardware
===Converted PC Hardware===
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrotTeknoParrot...) but most of them likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
 
* '''Windows XP Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X.2FX.2B|Taito Type X/X+]], [[wikipedia:Taito_Type_X#Taito_Type_X7|Taito Type X7]], [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B2|Taito Type X²]]
* '''Windows 7 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X_Zero|Taito Type X Zero]], Namco System ES2 PLUS, Namco System ES3
* '''iDmacDrv32.dll:''' Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll, and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.
* '''Save Fixes:''' Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.
* '''Unpacked exe/dll Files:''' Some games, especially SEGA games, can't be executed on regular PCs as their game logic is wrapped in dlls (htsysmnt.dll etc.) in the operating system comes with the arcade hardware. Unpacked exe/dll files unwrapped such game logic so they can be executed properly. Just drop these files to where the original exe/dll is located and execute/load these files in loaders to start the game.
* '''Local Server:''' Some games, especially recent Konami and SEGA games, require network service provided by manufacture in order to save progress, unlock game contents, or even start the game itself. Local server programs (Asphyxia, Minime, Aqua, etc.) emulate such network service on the local computer which makes games bootable and network-related functionalities work. These tools have to be started before starting the game, and kept running during the game session, and game launchers have to be configured to make games communicate with them. Notice that not all functionalities (especially corner case ones such as e-cash, player camera, etc.) in every version of every game work, and some games would require extra fixes to properly communicate with the local server. Check readme files provided by developers or game scenes for more information.
* '''Extra Fixes:''' Varies per game. Check the readme with the game scene release.
! scope="col"|Latest Version
! scope="col"|# of Emulated systems
! scope="col"|Open-Source
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|Thousands of electronics<ref>http://mamedb.com/history</ref>
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref>
|{{✓}}
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref>
|{{✓}}
|{{✓}}
|Hundreds
|{{✓}}
|{{✗}}
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[FinalBurn Alpha]]
|align=left|{{Icon|Windows}}
|[http://www.fbalpha.com/downloads/ 0.2.97.43]
|Hundreds
|{{✓}}
|{{✓}}
|{{✗}}
|{{✓}}
|-
|[[DICE]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://sourceforge.net/projects/dice/files/DICE/ 0.9]
|20
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✓}}
|[http://www.daphne-emu.com/ 1.0.12]
|1 <br /><small>([[Arcade LaserDisc emulators|LaserDisc]])</small>
|{{~}} <small>(WIP)</small>
|{{✓}}<ref group=N name=OpenDaphne>[https://github.com/DavidGriffith/daphne Open-Source DAPHNE] - new fork with an open-source frontend for 64-bit Linux.</ref>
|{{~}} <small>(WIP)</small>
|{{✗}}
|{{✓}}
|align=left|{{Icon|Windows}}
|{{TeknoVer}}
|7 20 <br /><small>(PC based)</small>|{{✗}}
|{{✓}}<ref group=N name=OpenParrot>[https://github.com/teknogods/OpenParrot OpenParrot] - new open-source core distinct from TeknoParrot.</ref>
|{{✗}}
|{{✓}}
|{{✓}}
|[[ZiNc]]
|align=left|{{Icon|Windows|Linux}}
|[http://www.1emulation.com/forums/files/file/37-zinc/ 1.1]
|3 <br /><small>(ZN-1, ZN-2, Namco System 11)</small>
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[FinalBurn Alpha]]
|align=left|{{Icon|Windows}}
|[http://www.fbalpha.com/downloads {{FinalBurnAlphaVer}}]
|Hundreds
|{{✓}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[RAINE]]
|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]
|1063
|{{✓}}
|{{✗}}
|?
|{{✓}}
|{{✗}}
 
|-
|[[Kawaks]]
|align=left|{{Icon|Windows}}
|[http://cps2shock.emu-france.info/download.html 1.65{{KawaksVer}}]
|3 <br /><small>([[Neo Geo emulators|Neo Geo]], CPS1, CPS2)</small>
|{{✗}}
|[https://vivanonno.vg-network.com/ 22.0.3]
|1 <br /><small>(Namco System 22)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Callus95
|align=left|{{Icon|Windows}}
|[http://caesar.logiqx.com/php/emulator.php?id=callus95 0.42]<small>(official)</small><br />[http://cps2shock.emu-france.info/cls95p/ 0.42 Patch 2.4]<small>(unoficial)</small>
|1 <br /><small>(Capcom System 1)</small>
|{{✗}}
|{{✗}}
|[http://supermodel3.com/Download.html 0.2a]<br />[http://www.emucr.com/search/label/Supermodel SVN]
|1 <br /><small>([[Sega Model 3]])</small>
|{{~}} <small>(WIP)</small>
|{{✓}}
|{{~}} <small>(WIP)</small>
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[Flycast]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://flyinghead.github.io/flycast-builds/ CI Builds]
|2 <br /><small>([[Sega NAOMI and variants|Sega NAOMI 1 and Atomiswave]])</small>
|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Yabause|Kronos]]
! scope="col"|ROM Set
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="89"|Mobile / ARM
|-
|[[MAME]]
|Depends on core
|{{✓}}<ref group=N name=MAMEVer />
|{{✓}}
|{{✓}}
|{{✓}}
|MAME 0.139u1
|{{✓}} <br /><small>(mame2010)</small>
|?
|{{✓}}
|{{✓}}
|MAME 0.37b5
|{{✓}} <br /><small>(mame2000)</small>
|?
|{{✗}}
|{{✓}}
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small>
|{{✓}}
|{{✗}}
|{{✓}} <small>([[libretro]])</small>
|{{✓}}
|-
!colspan="89"|Consoles
|-
|[[Virtual Console]]
|Various<ref group=N>Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo</ref>
|?
|{{✗}}
|{{✗}}
|{{✓}}
|MAME 0.152
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}
|MAME 0.120
|{{✗}}
|?
|{{✗}}
|{{✓}}
|MAME 0.141
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[Emulation Accuracy|accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME.
;[[FinalBurn Alpha]]:Supports many boards, such as [[Neo Geo emulators|Neo Geo]], Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as [[PlayStation 3 emulators|PlayStation 3]], [[Xbox emulators|Xbox]], [[Xbox 360 emulators|Xbox 360]], [[Sega Saturn emulators|Sega Saturn]], [[Android emulators|Android]], [[Wii emulators|Wii]], Dingoo, and many others. Development is inactive, as many of the developers have moved on to [[FinalBurn Neo]].
;[[DICE]]:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator. Due to incompatibility with the newest Windows, the program will need to be run in compatibility mode or else it would crash when attempting to run a game.
<references/>
[[Category:ConsolesArcade|*]]
[[Category:Arcade emulators|*]]
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