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Arcade emulators

1,508 bytes added, 21:06, 12 January 2022
m
No need, there's a separate page for this
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series, in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.
 
* [[Discrete Circuitry-Based Arcade Games|Early Arcade Games (Discrete Circuitry)]]
* [[Arcade LaserDisc emulators|LaserDisc]]
* [[Neo Geo and variants|Neo-Geo MVS]]
* [[Sega Model 1]]
* [[Sega Model 2]]
* [[Sega Model 3]]
===Converted Home Console Hardware===
{{Main|http://www.system16.com/base.php System16's arcade museum}} ''(See more examples here)''
* '''[[Nintendo Entertainment System emulators|NES]]:''' Nintendo PlayChoice-10 ([[FCEUX]], [[Mesen]]), Nintendo VS System
* '''[[Master System emulators|SMS]]:''' SEGA System E
* '''[[Sega Genesis emulators|Genesis]]:''' SEGA System C/C-2
* '''[[Super Nintendo emulators|SNES]]:''' Nintendo Super System
* '''[[Nintendo 64 emulators|N64]]:''' Aleck-64 ([[Project64]] + modded images)
* '''[[Sega Dreamcast emulators|Dreamcast]]:''' Atomiswave ([[DEmul]]), Naomi 1/2 ([[DEmul]])
* '''[[Xbox emulators|Xbox]]:''' Chihiro ([[Cxbx-Reloaded]], [[XQEMU]] <small>(WIP)</small>)
* '''[[PlayStation emulators|PlayStation]]:''' Konami System 573, Konami Twinkle, Namco System 10/11/12([[ZiNc]]), Sony ZN-1/ZN-2([[ZiNc]])* '''[[PlayStation 2 emulators|PlayStation 2]]:''' Namco System 246/256/Super System 256, Konami Python 1/2([[PCSX2]] fork)
* '''[[PlayStation 3 emulators|PlayStation 3]]:''' Namco System 357/369
* '''[[PlayStation 4 emulators|PlayStation 4]]:''' Taito Dissidia Final Fantasy Arcade Hardware
===Converted PC Hardware===
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot...) but most likely of them are far from even booting in MAME and won't be emulated by MAME anytime completed to working state at any time soon, and not just because of their policies on what hardware is too recently commercialized to cover.
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
* [[Taito Type X and variants]]
''Specific models:''
* '''Windows XP Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X.2FX.2B|Taito Type X/X+]], [[wikipedia:Taito_Type_X#Taito_Type_X7|Taito Type X7]], [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B2|Taito Type X²]]
* '''Windows 7 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X_Zero|Taito Type X Zero]], Namco System ES2 PLUS, Namco System ES3
* '''iDmacDrv32.dll:''' Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll, and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.
* '''Save Fixes:''' Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.
* '''Unpacked exe/dll Files:''' Some games, especially SEGA games, can't be executed on regular PCs as their game logic is wrapped in dlls (htsysmnt.dll etc.) in the operating system comes with the arcade hardware. Unpacked exe/dll files unwrapped such game logic so they can be executed properly. Just drop these files to where the original exe/dll is located and execute/load these files in loaders to start the game.
* '''Local Server:''' Some games, especially recent Konami and SEGA games, require network service provided by manufacture in order to save progress, unlock game contents, or even start the game itself. Local server programs (Asphyxia, Minime, Aqua, etc.) emulate such network service on the local computer which makes games bootable and network-related functionalities work. These tools have to be started before starting the game, and kept running during the game session, and game launchers have to be configured to make games communicate with them. Notice that not all functionalities (especially corner case ones such as e-cash, player camera, etc.) in every version of every game work, and some games would require extra fixes to properly communicate with the local server. Check readme files provided by developers or game scenes for more information.
* '''Extra Fixes:''' Varies per game. Check the readme with the game scene release.
|align=left|{{Icon|Windows}}
|{{TeknoVer}}
|7 20 <br /><small>(PC based)</small>
|{{✗}}
|{{✓}}<ref group=N name=OpenParrot>[https://github.com/teknogods/OpenParrot OpenParrot] - new open-source core distinct from TeknoParrot.</ref>
|[https://vivanonno.vg-network.com/ 22.0.3]
|1 <br /><small>(Namco System 22)</small>
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Callus95
|align=left|{{Icon|Windows}}
|[http://caesar.logiqx.com/php/emulator.php?id=callus95 0.42]<small>(official)</small><br />[http://cps2shock.emu-france.info/cls95p/ 0.42 Patch 2.4]<small>(unoficial)</small>
|1 <br /><small>(Capcom System 1)</small>
|{{✗}}
|{{✗}}
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