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Arcade emulators

272 bytes added, 16:48, 22 May 2019
Emulators
* '''[[Sega Saturn emulators|Saturn]]:''' STV ([[SSF]])
* '''[[Sega Dreamcast emulators|Dreamcast]]:''' Atomiswave ([[DEmul]]), Naomi 1/2 ([[DEmul]])
* '''[[Xbox emulators|Xbox]]:''' Chihiro ([[Cxbx-Reloaded]], [[XQEMU]] <small>(WIP)</small>)
* '''[[PlayStation emulators|PlayStation]]:''' Konami System 573, Namco System 10/11/12, Sony ZN-1/ZN-2
* '''[[PlayStation 2 emulators|PlayStation 2]]:''' Namco System 246/256/Super System 256
===Converted PC Hardware===
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot...) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.
{{Main|http://www.system16.com/base.php#11 System16's arcade museum}} (See more examples here)
====Emulation====
The games first need to run on an operating system equivalent to that of the machine, which may imply WINE [[Wine]] use on Linux or having to upgrade to 64-bit editions. Some GPUs or wrappers may be required. Additionally, the following need to be installed:
* '''Microsoft Visual C++ Runtimes:''' A one-in-all link for all editions from 2005 to 2015 may be found [https://www.sereby.org/site/All%20in%20One%20Runtimes here].
* '''Microsoft .NET Frameworks:''' Any version from 1.0 to 4.5 may be required, the newer, the better.
Remember to backup data from the downloaded scene release before trying to fix it to run.
* '''Launcher:''' The game needs this to work at all. There are many: Jconfig, TeknoparrotTeknoParrot... and each game requires a specific launcher. If you got the dump from elsewhere, not in a clean state that doesn't work, it may be because of conflicting launchers and you will have to delete all of them (typically <code>Detoured.dll, Game loader Rh.exe, Typex_config.exe, Typex_loader.exe, TTXconfig 2.0, TTX-moniter.dll</code>...)
* '''iDmacDrv32.dll:''' Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll, and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.
* '''Save Fixes:''' Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.
|{{✓}}
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|FinalBurn Neo|Windows|[https://github.com/finalburnneo/FBNeo GitHub]|Hundreds|{{✓}}|{{✓}}|{{✓}}|{{✓}}|-|[Final Burn [FinalBurn Alpha]]
|Windows
|[http://www.fbalpha.com/downloads/ 0.2.97.43]
|{{✓}}
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|[http://adamulation.blogspot.com/ [DICE]]
|Windows, Linux, macOS
|[http://sourceforge.net/projects/dice/files/DICE/ 0.9]
|{{✓}}
|-
|[[DaphneDAPHNE]]
|Windows, Linux, macOS
|[http://www.daphne-emu.com/ 1.0.12]
|Countless 1 <br /><small>([[Arcade LaserDisc emulators|LaserDisc]])</small>|{{}}<ref group=N name=OpenDaphne>[https://github.com/DavidGriffith/daphne Open-Source DAPHNE] - new fork with an open-source frontend for 64-bit Linux.</ref>
|{{~}} <small>(WIP)</small>
|{{✗}}
|[[TeknoParrot]]
|Windows
|[https://teknoparrot.com/ {{TeknoVer}}]
|7 <br /><small>(PC based)</small>
|{{✓}}<ref group=N name=OpenParrot>[https://github.com/teknogods/OpenParrot OpenParrot] - new open-source core distinct from TeknoParrot.</ref>
|{{✓}}
|-
|[[RaineRAINE]]
|Windows, Linux, macOS
|[http://raine.1emulation.com/download/latest.html 0.64.15]
|1 <br /><small>([[Sega Model 3]])</small>
|{{✓}}
|{{~}}<small>(WIP)</small>
|{{✓}}
|{{✓}}
|{{~}}
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|[[Nova]]
|Windows
|[https://www.patreon.com/nova_emu/posts 0.4]
|{{✓}}
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|[[Final Burn FinalBurn Alpha]]
|[[Android emulators|Android]]
|[http://buildbot.libretro.com/nightly/android/latest/ SVN]
|CountlessHundreds
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small>
|{{✓}}
|{{✓}} <small>([[libretro]])</small>
|{{✓}}
|}
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[Emulation Accuracy|accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME.
;[[Final Burn FinalBurn Alpha]]:Supports many boards, such as [[Neo Geo emulators|Neo Geo]], Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as [[PlayStation 3 emulators|PlayStation 3]], [[Xbox emulators|Xbox]], [[Xbox 360 emulators|Xbox 360]], [[Sega Saturn emulators|Sega Saturn]], [[Android emulators|Android]], [[Wii emulators|Wii]], Dingoo, and many others.
;[[DICE]]:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.
;[[Supermodel]]:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Game compatibility is quite good. It has an experimental multi-player network build.
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