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Recommended PS1 plugins

1,448 bytes added, 15:38, 13 November 2021
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{{DISPLAYTITLE:Apple II<span style="font-size:75%">GS</span> The PSEmu Pro plugin spec is used for dozens of emulators}}{{Infobox console|title=Apple II<span style="font-size:75%">GS</span>|image=AppleIIGSPCand many plugins were written for them.png|imagecaption=An Apple II<span style="font-size:75%">GS</span> PC.|developer=Apple ComputerWhile the point of the spec is to allow a plugin to work in all emulators, Incvarious extensions or hacks have been added to some plugins and emulators causing incompatibilities.|type=[[:Category:Computers|Computers]]|release=September 1986|discontinued=December 1992|predecessor = [[Apple II Line|Apple II]]|emulated={{✓}}}}{{stub}}
The '''[[Apple II Line|Apple II]]<span style="font-size:75%">GS</span>''' is a 16-bit PC produced by Apple Computer Inc. It was created following are the recommended plugins to compete with the [[Amiga Line|Amiga]] use and the comparisons between them. For a more complete list of plugins, see [[Atari ST Line|Atari STPS1 Plugins]] lines of PCs.
Despite the Apple II<span style="font=Emulator==The two recommended plugin emulators are [[PCSX-size:75%">GS</span> nameReloaded|PCSX-R]] and [[ePSXe]]. Since ePSXe added support for most PCSX-R exclusive plugins with 2.0, it is a completely different architecture. The system has a chip called the “Mega II” which main difference between them now is an that PCSX-R supports CPU overclocking ([[Apple II Line|Apple https://github.com/SonofUgly/ePCSX-Reloaded SonofUgly's fork]] on a chip, making only) though ePSXe introduced it fully backwards compatible with Apple ][ softwarein later versions.
It was the first machine from Apple to ==BIOS=='''Don't use the Apple Desktop Bus simulated BIOS''', download and the first to provide a colour version of QuickDraw since the first colour Macintosh was not available until 1987. However it does not provide use a high-resolution square pixel mode[[Emulator Files#PlayStation|real BIOS]].
==EmulatorsVideo==*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [http://www.pbernert.com/html/gpu.htm Pete's OpenGL2 2.9] plugin. Uses dll injection due to Pete's OpenGL2 2.9 being closed source. While Pete's OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling.
{|class="wikitable" style="text* PEOPS OpenGL 1.78 -align:center"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest version!scope="col"|Active!scope="col"|Comes with [[Recommended Emulators|Recommended]]|PCSX-! colspan="6"|PC / x86Reloaded|PCSX-|[[KEGSR]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://sourceforge.net/projects/kegs/files {{KEGSVer}}]|{{✓}}|{{✓}}|-|[[GSplus]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://githubFork of the source release of an older version of Pete Bernert's GPU plugin.com/digarok/gsplus/releases {{GSplusVer}}]|{{✓}}|{{~}}|-|[https://david-schmidtWhile it was the first plugin to add GTE accuracy and has many modern features, like arbitrary rendering resolutions, the core emulation doesn't seem to have improved over the years, at least not to the level of Pete's OpenGL2 2.github9.io/gsport GSport]|align=left|{{Icon|Some time ago it was broken so that most games crash on Windows|and was never fixed, though still works alright on Linux|and macOS}}|{{GSportVer}}|{{✓}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|. Still, there's not much reason to use this over PeteOpenGL2Tweak, except for the fact that getting PeteOpenGL2Tweak to work on Linux|or macOS|FreeBSD}}|[http://wwwis a major hassle, as it involves setting up 32bit support and compiling everything as 32bit so it can work with the closed source 2.mamedev9 plugin that only provides 32bit x86 binaries.org/release.html {{MAMEVer}}]|{{✓}}|{{✗}}|}
*[http://emu-russia.net/en/files/plugins/psx/ Edgbla's gpuBladeSoft] <sup>[http://forum.emu-russia.net/viewtopic.php?f=29&t=Processor==1188 homepage]</sup> - Latest with HD resolution support: [http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a 1.42a] - Mostly interesting for its texture replacement feature, added in 1.44. [https://youtu.be/zGnLRR9kyvc A video] from the dev shows texture perspective correction working, but this has never been released. Other than texture replacement, there's not much reason to use this over [[Mednafen|mednafen-libretro]] (emulator) since it added increased IR, as they are both software renderers(slow) and Mednafen is more accurate. The configuration tool requires GTK3 runtime DLLs found [http://www.sendspace.com/file/aje17z here (link is dead)]
The central processor is a 65816==Audio==*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, a backwards-compatible 16the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] -bit update to Useful for the 6502 few games/PCs that was also used in the Super Nintendohave issues with P. It runs natively at 2EOp.8Mhz but will slow down to ~1Mhz when in classic Apple II emulation mode or when writing to video memoryS.
==Graphics CapabilitiesInput==*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The plugin comes with [[PCSX2]] (go into the plugin folder and pull out the file that says lilypad.dll and put it in the folder of the emulator you plan on using). Set keyboard input to raw also, otherwise you won't be able to use hotkeys. Also ensure that a folder titled "inis" is created in the folder of your emulator if you want to save your preferences.:Use [[SCP Driver Package|LilyPad-SCP]] if you're using a PS3 controller (which is based on the [[SCP Driver Package]])*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It's a light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones.*[http://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma Nuvee] is a plugin for emulating PS1 mouse and Guncon. Lilypad doesn't support PS1 mouse and Epsxe has an internal plugin for mouse support. In order to emulate the mouse peripheral in PCSX-R, you need this plugin.
In addition to RGB emulations [http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the existing Apple II artefact composite video modes, the IIgs adds 320x200 regular and 640x200 RGB colour modes; the former in various combinations of 16 colours per line and the latter at 4 colours per line (including a hardware dithering mode that acts a little like 16 colours per line). Each line may use any of 16 palettes, making a total SCP versions of 256 colours on screen without raster-linked palette changesLilyPad.
There is also some support for 'fill mode', in which colour 0 means "repeat the last non==Plugin-zero colour"less Alternatives==These PS1 emulators do not use plugins, designed to aid in fast single-colour fillscase you want something that ''just works'' and is more accurate.*[[RetroArch]] (Mednafen PSX)*[[Mednafen]] PSX*[[XEBRA]]*[[DuckStation]]
Colours are selected from a 12-bit RGB 4,096 colour palette; the IIGS therefore has the same total colour range as its contemporaries the Commodore Amiga, the Atari STE and the Acorn Archimedes. However it is subject to a number of deficiencies: there is a single buffer for video only — double buffering is not supported — and it supports neither hardware scrolling nor hardware sprites; and as all writes into video memory clock the CPU down to 1Mhz these are expensive to perform in software. ==Audio Capabilities== The IIGS provides a 32-channel wavetable Ensoniq sound chip, which uses 64kb for samples. The OS by default configures this as 15 stereo channels and uses the remaining two channels as interrupt counters; the IIGS is therefore often described as a 15-channel machine.  {{Apple}} [[Category:ComputersRecommendations]]
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