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Recommended PS1 plugins

1,582 bytes added, 15:38, 13 November 2021
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{{DISPLAYTITLE:Apple II<span style="font-size:75%">GS</span> The PSEmu Pro plugin spec is used for dozens of emulators}}{{Infobox console|title=Apple II<span style="font-size:75%">GS</span>|image=AppleIIGSPCand many plugins were written for them.png|imagecaption=An Apple II<span style="font-size:75%">GS</span> PC.|developer=Apple ComputerWhile the point of the spec is to allow a plugin to work in all emulators, Incvarious extensions or hacks have been added to some plugins and emulators causing incompatibilities.|type=[[:Category:Computers|Computers]]|release=September 1986|discontinued=December 1992|predecessor = [[Apple II Line|Apple II]]|emulated={{✓}}}}{{stub}}
The [[Apple II Line|Apple II]]<span style="font-size:75%">GS</span> is a 16-bit PC produced by Apple Computer Inc. It was created following are the recommended plugins to compete with the [[Amiga Line|Amiga]] use and the comparisons between them. For a more complete list of plugins, see [[Atari ST Line|Atari STPS1 Plugins]] lines of PCs.
Despite the Apple II<span style="font=Emulator==The two recommended plugin emulators are [[PCSX-size:75%">GS</span> nameReloaded|PCSX-R]] and [[ePSXe]]. Since ePSXe added support for most PCSX-R exclusive plugins with 2.0, it is a completely different architecture. The system has a chip called the “Mega II” which main difference between them now is an that PCSX-R supports CPU overclocking ([[Apple II Line|Apple https://github.com/SonofUgly/ePCSX-Reloaded SonofUgly's fork]] on a chip, making only) though ePSXe introduced it fully backwards compatible with Apple ][ softwarein later versions.
It was the first machine from Apple to ==BIOS=='''Don't use the Apple Desktop Bus simulated BIOS''', download and the first to provide a colour version of QuickDraw since the first colour Macintosh was not available until 1987. However it does not provide use a high-resolution square pixel mode[[Emulator Files#PlayStation|real BIOS]].
==EmulatorsVideo==*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [http://www.pbernert.com/html/gpu.htm Pete's OpenGL2 2.9] plugin. Uses dll injection due to Pete's OpenGL2 2.9 being closed source. While Pete's OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling.
{|class="wikitable" style="text* PEOPS OpenGL 1.78 -align:center"!scope="col"|Name!scope="col"|Platform(s)!scope="col"|Latest version!scope="col"|Active!scope="col"|Comes with [[Recommended Emulators|Recommended]]|PCSX-! colspan="6"|PC / x86Reloaded|PCSX-|[[KEGSR]]|align=left|{{Icon|. Fork of the source release of an older version of Pete Bernert's GPU plugin. While it was the first plugin to add GTE accuracy and has many modern features, like arbitrary rendering resolutions, the core emulation doesn't seem to have improved over the years, at least not to the level of Pete's OpenGL2 2.9. Some time ago it was broken so that most games crash on Windows|and was never fixed, though still works alright on Linux|and macOS}}|{{KEGSVer}}|{{✗}}|{{✓}}|-|[[GSplus]]|align=left|{{Icon|Windows|. Still, there's not much reason to use this over PeteOpenGL2Tweak, except for the fact that getting PeteOpenGL2Tweak to work on Linux|or macOS}}|{{GSplusVer}}|{{✓}}|{{~}}|-|[https://david-schmidtis a major hassle, as it involves setting up 32bit support and compiling everything as 32bit so it can work with the closed source 2.github9 plugin that only provides 32bit x86 binaries.io/gsport GSport]|align=left|{{Icon|Windows|Linux|macOS}}|{{GSportVer}}|{{✓}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|{{MAMEVer}}|{{✓}}|{{✗}}|}
*[http://emu-russia.net/en/files/plugins/psx/ Edgbla's gpuBladeSoft] <sup>[http://forum.emu-russia.net/viewtopic.php?f=29&t=1188 homepage]</sup> - Latest with HD resolution support: [http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a 1.42a] - Mostly interesting for its texture replacement feature, added in 1.44. [https://youtu.be/zGnLRR9kyvc A video] from the dev shows texture perspective correction working, but this has never been released. Other than texture replacement, there's not much reason to use this over [[Mednafen|mednafen-libretro]] (emulator) since it added increased IR, as they are both software renderers(slow) and Mednafen is more accurate. The configuration tool requires GTK3 runtime DLLs found [http://www.sendspace.com/file/aje17z here (link is dead)]
==ProcessorAudio==*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.
==Input==*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] - The central processor plugin comes with [[PCSX2]] (go into the plugin folder and pull out the file that says lilypad.dll and put it in the folder of the emulator you plan on using). Set keyboard input to raw also, otherwise you won't be able to use hotkeys. Also ensure that a folder titled "inis" is created in the folder of your emulator if you want to save your preferences.:Use [[SCP Driver Package|LilyPad-SCP]] if you're using a 65816PS3 controller (which is based on the [[SCP Driver Package]])*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] XInput plugin for PS1, PS2, and DC emulators. It's a backwardslight-compatible 16-bit update weight plugin with a lot of options, such as the ability to switch the 6502 that was bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also used in edit the Super Nintendoanalog stick deadzones.*[http://forums.pcsx2. It runs natively at 2net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma Nuvee] is a plugin for emulating PS1 mouse and Guncon. Lilypad doesn't support PS1 mouse and Epsxe has an internal plugin for mouse support.8Mhz but will slow down In order to ~1Mhz when emulate the mouse peripheral in classic Apple II emulation mode or when writing to video memoryPCSX-R, you need this plugin.
==Graphics Capabilities==[http://www.mediafire.com/?7rtn99pw7a5v2hv This pack] has preconfigured versions of both the regular and SCP versions of LilyPad.
In addition to RGB emulations of the existing Apple II artefact composite video modes==Plugin-less Alternatives==These PS1 emulators do not use plugins, the IIgs adds 320x200 and 640x200 RGB colour modes; the former in various combinations of 16 colours per line case you want something that ''just works'' and the latter at 4 colours per line is more accurate.*[[RetroArch]] (including a hardware dithering mode that acts a little like 16 colours per lineMednafen PSX). Each line may use any of 16 palettes, making a total of 256 colours on screen without raster-linked palette changes.*[[Mednafen]] PSX*[[XEBRA]]*[[DuckStation]]
There is also some support for 'fill mode', in which colour 0 means "repeat the last non-zero colour", designed to aid in fast single-colour fills. Colours are selected from a 12-bit RGB 4,096 colour palette; the IIGS therefore has the same total colour range as its contemporaries the Commodore Amiga, the Atari STE and the Acorn Archimedes. However it is subject to a number of deficiencies: there is a single buffer for video only — double buffering is not supported — and it supports neither hardware scrolling nor hardware sprites; and as all writes into video memory clock the CPU down to 1Mhz these are expensive to perform in software. ==Audio Capabilities== The IIGS provides a 32-channel wavetable Ensoniq sound chip, which uses 64kb for samples. The OS by default configures this as 15 stereo channels and uses the remaining two channels as interrupt counters; the IIGS is therefore often described as a 15-channel machine.  {{Apple}} [[Category:ComputersRecommendations]]
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