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AetherSX2

294 bytes added, 04:30, 11 January 2023
no longer active
|developer = Tahlreth
|version = {{AetherSX2Ver}}
|active = No
|platform = [[Emulators on Android|Android]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Xbox One|Xbox One]]
|architecture = ARM
==Overview==
AetherSX2 is essentially a closed-source Android port of [[PCSX2]], adding an ARM JIT and Vulkan renderer. However, unlike the incredibly shady [[DamonPS2]], it uses the current version of PCSX2, which is almost entirely licensed under the [[Licensing#LGPL|LGPL]] save for some minor GPL parts (namely the MPEG decoder which uses libmpeg2, and the code for the on-screen display which uses [[wikipedia:FreeType|FreeType]]). To be fully compliant with the LGPL, Tahlreth is was planning to rewrite the GPL code.<ref>Bositman (November 24, 2021). [https://pcsx2.net/301-aethersx2-pcsx2-mobile.html AetherSX2 brings PCSX2 to mobile]. ''PCSX2.net''.</ref>
* '''Supported image formats''': .iso, .chd, .cso, .bin, .gzip, .elf
* '''System requirements''': At least a Snapdragon 845 or equivalent. Mali and PowerVR GPUs are limited by the lack of dual-source blending in their Android drivers, and will perform worse than Adreno GPUs.<ref>Tahlreth. [https://aethersx2.com AetherSX2 FAQ]. ''§ What are the requirements?''</ref>
 
Tahlreth suspended development and bowed out from the emulation scene altogether in January 2023, citing the unacceptable behaviour of multiple people towards themselves. <ref>Tahlreth. [https://aethersx2.com Page Unavailable]. ''§ AetherSX2 development is indefinitely suspended.''</ref>
==External links==
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