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GamaSutra feature on Gamecube's hardware shaders.
You can achieve the same/similar results on all consoles with different techniques: The PS2 Vector Units are fully programmable, which is comparable to Vertex Shaders on Xbox
GameCube has the [https://www.gamasutra.com/view/feature/131354/shader_integration_merging_.php TEV ] units, which while not fully programmable, can be used for the same effects as Pixel Shaders. GameCube's TEV may actually be much more complex/fully featured than the OG Xbox's pixel combiners, Xbox has higher CPU speed, but the fact that it's CISC vs RISC, and less efficient, they all probably level out quite nicely :P
Xbox is by far the easiest to program for though, followed by GameCube with PS2 being hardest.</blockquote>