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|-
|[[yuzu]] (柚子)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline]<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://github.com/yuzu-emu/yuzu-android git]
|-
|[[Strato]]
|align=left|{{Icon|Android}}
|[https://github.com/strato-emu/strato git]
|{{?}}
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
</div>==Comparisons==<references group=N/>;Emulators:;[[Ryujinx]]::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming] for future. As of August 2022, Vulkan API support is available . While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://github.com/Ryujinx/Ryujinx/pull/6057] and boosts it's uses alternative approach to yuzu's NCE for improving performance when emulating on ARM systems[https://blog.ryujinx.org/progress-report-january-2024/]. :;[[yuzu]]::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they're available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial "early access" builds. One of yuzu's notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other fixes. Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation also furtherhelped reduce yuzu's memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]", but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu's last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on "multiprocess" and "services", which is crucial progress towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented. ::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and its work is likely to be continued by other developers. According to suyu developers: The Switch SDK has been used illegally within the previous Yuzu developer team, which effectively makes the whole code radioactive[https://pastebin.com/6FYdz9Sr]. ::;[[Sudachi]]:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page) ::;[[suyu]]:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. Thus, there's an adaptation period needed to see some serious advancements. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers' work. :::Messages from Suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo's message on Paste.bin], [https://www.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. The founder, however, states [https://www.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still maintain the project] as best they can. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page), the project could be considered dead.
|[[#Nintendo_Switch_Online|Nintendo Switch Online]]|{{✗}}
|-
| [https://switchbrew.org/wiki/Ring-Con Ring-con]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/8489 *]
|{{?}}
|-
| Motion Controls (Gyro)
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
| {{Y}}[https://twitter.com/yuzuemu/status/1392967822402277376 *]
===:*Ryujinx compatibility for NSO emulators: [[Wikipediahttps:List_of_Nintendo_Switch_Online_games|//github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO emulators]N64]===For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service[https://github. Subscribers have access to games for the Nintendo Entertainment System (com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES)], Super Nintendo Entertainment System ([https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES)], Game Boy (GB) and Game Boy Color (GBC)[https://github. At the more expensive subscription tiercom/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], titled "Expansion Pack"[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], players can also access Nintendo 64, Sega Genesis[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Game Boy Advance Super Mario 3D All Stars (GBAfor Super Mario 64) gamesto run.:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.<ref>archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [Wikipediahttps:List_of_Nintendo_Switch_Online_games|Wikipedia//web.archive.org/web/20240304181426/https: List of Nintendo Switch Online games//yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. '''It's important to note that, as mentioned in the [[#Emulators]]<section, the compatibility list referenced here not up-to-date.'''[https://youtu.be/ref>IG19iNUDQd4]
==References==
<references />
→Emulators
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = March 2017
|predecessor = [[Wii U emulators|Wii U]], <br/>[[Nintendo 3DS emulators|(new) 3DS]]
|emulated = {{✓}}
}}
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.[https://twitter.com/NintendoCoLtd/status/1787736518762881197]
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC / x86
|-
|[[Ryujinx]] (龍神X)
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://ryujinx.org/download Nightly] <br><abbr title="LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.">[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]</abbr>
|{{~}}
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3540 3568 out of 4256 4312 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[yuzu]] (柚子)Sudachi
|align=left|{{Icon|Windows|Linux}}
|[https://yuzu-emugithub.orgcom/downloads Mainline]<br/> [https://yuzusudachi-emu.org/help/early-accesssudachi/ EAreleases {{SudachiVer}}] ($)|{{✓}}
|{{~}}
|{{?}}
|{{✓}}
|{{✓}}
|{{~}}
|-|[https://yuzu-emu.org/game/ 54%<br/><small>1457 out of 2699 reported titles</small>[suyu]]<ref group|align=N>Obsolete list, there is a left|{{Icon|Windows|Linux|macOS}}|[https://githubgit.comsuyu.dev/yuzu-emu/yuzusuyu/pullsuyu/11171 ongoing rewritereleases {{SuyuVer}}] project.</ref>
|{{✓}}
|{{~}}
|{{?}}
|{{✓}}
|{{~}}
|{{~}}
|-
|Torzu
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/litucks/torzu/releases {{TorzuVer}}]
|{{?}}
|{{?}}
|{{?}}
|{{?}}
|{{~}}
|{{~}}
|-
|[[yuzu]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzu-emu.org/ Former website (Offline)] ‡<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]</ref>
|{{✓}}
|{{~}}
|''[[Yuzu_Game_Compatibility_List|54%<br/><small>1457 out of 2699 reported titles</small>]]''<ref group=N>Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.</ref>
|{{✓}}
|{{✗}}
|{{✗}}
|-
|NSEmu
|{{✗}}
|-
!colspan="9"|Mobile / ARM
|-
|[[Ryujinx]] (龍神X)|align=left|{{Icon|AndroidLinuxARM|iOSmacOS}}|[https://githubryujinx.comorg/Ryujinx/Ryujinx/pull/6057 Unreleaseddownload Nightly]|?|?|?|?|{{✓}}
|{{~}}
|{{~}}
|{{~}}|?[https://old.redditgithub.com/rRyujinx/yuzuRyujinx-Games-List/commentsissues 83%<br/13xuovh><small>3568 out of 4312 reported titles</current_compatibility_list_for_android/ *small>]|{{✓}}|{{✓}}
|{{✓}}
|-
|Sudachi
|align=left|{{Icon|iOS|Android}}
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
|{{✓}}
|{{~}}
|{{?}}
|{{✓}}
|{{✓}}
|{{~}}
|-
|[https://emuplace.app/emulators/sudachi/ Sudachi[suyu]] (酢橘)|align=left|{{Icon|iOSAndroid}}|[https://emuplace.app/emulators/sudachi/ipas/ 0git.0suyu.1.7][https:dev/suyu/github.comsuyu/jarrodnorwell/Sudachi git]|releases {{?}}|{{?}}|{{?SuyuVer}}]
|{{✓}}
|{{~}}
|?
|{{✓}}
|{{~}}
|{{~}}
|-
|[[Skylineyuzu]]
|align=left|{{Icon|Android}}
|[https://cdnplay.discordappgoogle.com/attachmentsstore/546097900329893911apps/1104463310256091197details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/edgestore/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-69.apk Edge 69emu/yuzu-android/releases Mainline (GitHub)]|{{?✓}}|{{?~}}|{{?}}[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|-
|[[Egg NS]] (蛋蛋模拟器)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]
|{{✗}}
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
|{{✗}}<br/><small>(Stolen stolen yuzu/Skylinecode)</small>
|{{✓}}
|{{✗}}
|-
|[[DamonSwitch]] (呆萌Switch模拟器)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]
|{{✗}}
|N/A
|{{✗}}<br/><small>(Stolen stolen yuzu/Skyline)</small>
|{{✗}}
|{{✗}}
|}
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|[[Strato]]
|align=left|{{Icon|Android}}
|[https://github.com/strato-emu/strato git]
|{{?}}
|{{?}}
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Skyline]]
|align=left|{{Icon|Android}}
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|}
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|Horizon Linux
|{{✗}}
|}
::;[[yuzu]]Torzu:An open-source emulator made by many of [[Citra]]'s developers. As it's a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers, which allows said Patreons to utilize new features prior to their eventual release on the mainline build. One of yuzu's notable features is its disk-based shader cache for OpenGL, negating the need to compile shaders on the fly on every boot and also generally gives better performance (but less stable) and has less shader stutters compared to Ryujinx, so it's ideal for weaker PCs. yuzu also has free and paid Android versions which greatly improved recently thanks to the support for [https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other improvements. Also on Linux x86 and Android, [https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits latest versions Another fork of yuzu further optimizes the process through "MADV_REMOVE"], a system call instructing the operating system to "freeing up" specific allocated memory pages, which greatly reduces '''immediate''' memory requirements, and to also significantly decrease boot times, unfortunately the Windows kernel doesn’t have an equivalent to "MADV_REMOVE".placeholder text
:;[[SkylineEgg NS]]:The predecessor :Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the Strato project. Development ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline ceased . Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in May 2023mainland China.
:;[[StratoDamonSwitch]]::A fork of Skyline that continues from where that project left off. It's an open-source Developed by [[Compatibility layers|compatibility layerDamonPS2]] team. Closed-source, payware/malware emulator for ARMv8 [[Android]] devicesonly, known to steal code from other emulators. For the sake of convenienceEven worse compatibility than Egg NS, it can barely run anything. '''It is NOT recommended to use this emulator'''. Damon company''' edited the team bills the app as an emulator, but it functionally works like [[Wineyuzu]], running almost all of the original code on bare metal except icon with Adobe Photoshop for what interfaces with the rest of the systemits own use. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as ''The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs Its real headquarters location is in gamesmainland China.
:; Sudachi[https:An experimental port of Yuzu to iOS/iPadOS by Jarrod Norwell/gbatemp. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increasednet/threads/sphinx-nintendo-memoryswitch-limit<emulator.517276/code> entitlementSphiNX]::SphiNX is a inactive closed-source Switch emulator, The emulator was a work in progress project but as of now, there's no public releases.
;Compatibility layers:;[[Egg NSSkyline]]:Similar to DamonPS2, it's :Skyline (formerly MonoNX and Lightswitch) is a closed-source, payware/malware emulator only free [[compatibility layer]] for the Nintendo Switch that runs on Androidand is written in C++ and Kotlin. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to useUnfortunately, it expects to run on a high-end/flagship device within the ballpark development of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarter location is ceased in mainland ChinaMay 2023.
::;[[DamonSwitchStrato]]:Developed by ::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[DamonPS2Android]] teamdevices. Closed-sourceFor the sake of convenience, payware/malware the team bills the app as an emulator for Android only, known to steal but it functionally works like [[Wine]], running almost all the entire original code from other emulatorson bare metal except for what interfaces with the rest of the system. Even worse compatibility than Egg NSSome titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, it can barely run anything. such as '''It is NOT recommended to use this emulator'The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games. Damon company''' edited In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[[yuzuhttps://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland ChinaThe project was then handed over to the other developers.
;Emulation focused Linux distros:; Horizon Linux::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! YuzuSudachi! yuzu
! Strato
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381 *]|{{✗✓}}[https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf][https://github.com/jarrodnorwell/Sudachi/pull/1]|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]
|{{✗}}
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
|{{✓}}
|{{✓}}|{{✓}}[https://web.archive.org/web/20240228000716/https://github.com/yuzu-emu/yuzu/pull/11569 *]
|{{✗}}
|-
| colspan=2 | [[#NSO_emulators|NSO emulators]]<br/><small>([[L-CLASSICS]]<br/>[https://tcrf.net/Sega_Genesis_-_Nintendo_Switch_Online M2Engage], [https://www.neowin.net/news/nintendo039s-game-boy-and-gba-emulators-039sloop039-and-039hiyoko039-for-switch-online-have-leaked/ Sloop, Hiyoko], [https://switchbrew.org/wiki/Nintendo_64_-_Nintendo_Switch_Online Hovercraft])</small>|{{✓}}<ref group=N2>Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.</ref>|{{~✓}}|{{✓}}<ref group=N2>Yuzu compatibility for NSO emulators: [https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]</ref>
|?
|-
| colspan=2 | [[Amiibo]]
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#amiibo-emulation *]
|{{✓}}
|{{✓}}
|{{✗}}
|-
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]
|{{?}}
|{{?}}
|{{?}}
|-
| rowspan=3 | [[#Connectivity|Connectivity]]
|{{✗}}
|{{✗}}
|-
|Local Wireless Play / LDN
|{{~}}
|{{~}}
|{{~}}
|-
|LAN Play
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|-
| rowspan=6 3 | Controllers<ref group=N2N>Also see See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>| Native Dual Joy-Con Support|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]|{{Y}}|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]|?|-| [https://switchbrew.org/wiki/Ring-Con Ring-Con]|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]|{{Y}}|{{Y}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]|?|-| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]|{{Y}}|{{Y}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>|?|-| rowspan=4 | Inputs
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
|{{N}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]|{{Y}}|{{Y}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
|{{N}}
|-
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
|{{N~}}|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
|?
|-
| Native Dual Joy-Con SupportMotion Controls (Gyro)|{{~Y}}[https://github.com/Ryujinx/Ryujinx/issueswiki/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">Ryujinx-Setup-&-Configuration-Guide#motion-controls *</abbr>]|{{Y}}|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
|?
|-
| Touchscreen
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
|{{Y}}
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
|{{?}}|-| colspan=2 | [[Amiibo]]|{{✓}}|{{✓}}|{{✗}}
|}
<references group/div>===Connectivity==N2=;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https:/>/blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list];LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list];Nintendo Switch Online{{Main|Nintendo Switch Online}}For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
===ConnectivityNSO emulators===*Local Wireless Play/LDN: only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds[Official emulators]] or *[https://yuzu-emu.org/entry/ldn-is-here/ yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Nintendo Switch devices that are using the ldn_mitm submoduleOnline#List of emulators]. Also there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].*LAN Play: Not to be confused with Local Wireless Play. Please see XLink Kai's setup guides for [https[Wikipedia://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup RyujinxList_of_Nintendo_Switch_Online_games] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]*For the Nintendo Switch Online: There is no [[Preservation_projects#Private_Platform_Servers|preservation project for emulating family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online private platform server service]] at . Subscribers have access to games for the momentNintendo Entertainment System (NES), or any kind of implementation on the emulator side to connect official servers.:*yuzu: [https://yuzu-emu.org/entry/ldn-is-here/#compatibility compatibility list for connectivity]:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-Super Nintendo Entertainment System (SNES), Game Boy (LDN-Local-WirelessGB)-Guide#animal-crossing-new-horizons LDN compatibility list] and [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-Game Boy Color (LDN-Local-WirelessGBC)-Guide#lan-mode-games LAN Play compatibility list]. Also you At the more expensive subscription tier, titled "Expansion Pack", players can play Super Mario Bros. 35 multiplayer using [https://smb35server.com/ special Ryujinx LDN build also access Nintendo 64, Sega Genesis, and smb35 revivial private server].:For more information about other revive projects see [[Preservation_projects|Preservation projects]] pageGame Boy Advance (GBA) games.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! Sudachi
! yuzu
! Strato
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
| {{Y}}
| {{Y}}
|-
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
| {{Y}}
| {{Y}}
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
| {{~}}| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 5 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|{{N}}
|{{?N}}|{{N}}
|{{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=3 5 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=5 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, yuzu and Ryujinx already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=4 5 | Performance
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
| {{Y}}
| {{Y}}
| {{Y}}
| ?
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG],[https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 5 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when specific technique employed, it comes 's recommended to frame generationuse '''after applying the "Internal Framerate Hack"'''.<br/>However, While '''while you can use the [https://oldyoutu.reddit.combe/r/yuzuDlZpEuU6IUg AFMF]''' or '''[https:/comments/1938pr6/lossless_scaling_frame_generationyoutu.be/ vbbdP9ls2GY?t=375 LSFG app with yuzu]'''can be used with yuzu or Ryujinx, please be aware that you may encounter some visual glitches/and artifacts may occur at this time.
|-
| [[Overclocking|Overclock]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| Preload [[Wikipedia:Template:Disk_imagesROM_image|optical disc ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
| {{N}}
| {{N}}
| {{N}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=5 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| {{Y}}
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}
| {{Y}}
| {{Y}}
| {{N}}
| {{N}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{Y}}
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{Y}}
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}
| {{Y}}| {{Y}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
| {{N}}
|-
| Rewind
| {{N}}
| {{N}}
| {{N}}
|-
| Fast-Forward/Turbo Speed
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
| {{N}}
| {{N}}
| Savestates
| {{N}}
| {{N}}| {{N}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
| {{N}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| rowspan=8 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{NY}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]| {{~}}<ref group=Nname=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{N}}
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}
| {{~}}<ref group=Nname=PropertiesAddOns></ref>| {{~}}[https://github.com/yuzu-emu/yuzu/issues<ref group=N name=PropertiesAddOns></10202 *]ref>
| {{N}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 5 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>| {{N}}<ref group=N name=Format></ref>| {{N}}<ref group=N name=Format></ref>
| {{N}}
|-
| Per-Game Profiles
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
| {{Y}}| {{Y}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
| {{?}}
|-
| Command Line Options
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
| {{Y}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]| {{Y}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
| {{?}}
|-
| {{N}}
| {{N}}
| {{N}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}| {{Y}}| {{Y}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29| Big Picture Mode]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
| {{?N}}| {{N}}
| {{?}}
|-
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| rowspan=3 4 | Misc
| [https://retroachievements.org/game/8988 RetroAchievements]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{?}}
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
| {{N}}
| {{N}}
| {{N}}
|}
</div>
==References==
<references />
;Notes
<references group=N2/>
<references group=N/>
==Emulation issues==
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]
{{Nintendo}}
[[Category:Consoles|!Switch]][[Category:Handheld consoles|!Switch]][[Category:Home consoles|!Switch]][[Category:Hybrid consoles|!Switch]][[Category:Eighth-generation video game consoles|!Switch]][[Category:Nintendo consoles|!Switch]]
[[Category:Nintendo Switch emulators|*]]
[[Category:ARM-based|!Switch]]