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[[File:{{Infobox software|logo = Libretro.png|logowidth = 120|thumbversion = |250pxactive = Yes|type = API|platform = Multi-platform|developer|support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon]{{lowercase title}}'''|source = [https://github.com/libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators/ GitHub]|website = [http://www. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements .com/ libretro, such as .com]<br/>[[RetroArchhttps://twitter.com/Libretro Twitter]].}}
==Libretro {{Main|Frontends==*[[RetroArch]]*RetroPlayer (XBMC)*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)*[http://arcan-fe.com/ Arcan]*[https://github.com/team-phoenix/Phoenix Phoenix]*[https://github.com/Alcaro/minir Minir]*[[BizHawk]] (1.11.4 and later only)Libretro}}
Libretro
,→Emulation
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
==Cores==
! scope="col"|Core
! scope="col"|Version
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam]
! scope="col"|Notes
|-
|[[Super Nintendo emulators|SNES]]
|[[higan]](火眼) |0.106{{higanVer}}|{{?}}
|Separate cores for each profile.
C++98 version is bsnes 0.85 v085 Performance profile.
|-
|[[Super Nintendo emulators|SNES]]
|[[Higanhigan|bsnes-mercury]]|0.94v094|{{x}}|Fork of [[Higanhigan|bsnes]] with modifications for speed. Separate cores for each profile
|-
|[[Super Nintendo emulators|SNES]]
|[[Mednafen]] bsnes
|0.9.26
|{{?}}|Fork of [[higan|bsnes]] v59 v059 with a few modifications.
|-
|[[Super Nintendo emulators|SNES]]
|[[Higanhigan|nSide Balanced]]|1.06v106|{{?}}|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v0.98 v098 onwards with full speed.
|-
|[[Super Nintendo emulators|SNES]]
|[[Snes9x]]
|1.54{{Snes9xVer}}|{{y}}
|Supports libretro in upstream.
|-
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
|1.39
|{{n}}
|Snapshot of Snes9x for use on very slow platforms
|-
|[[Snes9x|Snes9x 2005]]
|1.43
|{{y}}
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
|-
|[[Snes9x|Snes9x 2005 Plus]]
|1.43
|{{n}}
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
|-
|[[Snes9x|Snes9x 2010]]
|[https://github.com/libretro/snes9x-next 1.52.4]
|{{y}}
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
|-
|[[Mednafen]] [[Cygne]]
|?
|{{y}}
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|[https://github.com/libretro/swanstation git]
|{{?}}
|
|-
|[[PlayStation emulators|PlayStation]]
|[[Mednafen]] PSX
|0.9.39.2
|{{y}}
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
|-
|[[Mednafen]] PSX HW
|Alpha
|{{y}}
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
|-
|PCSX-ReARMed
|[https://github.com/libretro/pcsx_rearmed r22]
|{{y}}|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.|-|[[PlayStation emulators|PlayStation]]|[[Rustation]]|Git|{{?}}||-|[[PocketStation emulators|PocketStation]]|pockystation|Git|{{?}}|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|[[Mednafen]] PCE-Fast
|?
|{{?}}
|
|-
|[[Mednafen]] SuperGrafx
|?
|{{?}}
|
|-
|[[Mednafen]] PC-FX
|?
|{{?}}
|
|-
|[[Mednafen]] [[NeoPop]]
|?
|{{?}}
|Modified fork of [[NeoPop]].
|-
|[[Mednafen]] VB
|?
|{{y}}
|
|-
|[[Stella]]
|3.9.3
|{{y}}
|
|-
|Atari800
|3.1.0
|{{y}}
|
|-
|[[Atari 7800 emulators|Atari 7800]]
|[[ProSystem]]
|1.3e
|{{y}}
|
|-
|[[Handy]]
|[https://github.com/libretro/libretro-handy 0.95]
|{{y}}
|
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Mednafen]] Lynx[[Handy]]
|?
|{{?}}
|Modified fork of [[Handy]].
|-
|Virtual Jaguar
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
|{{?}}
|Very low FPS.
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[Higanhigan|bnes]]|0.83v083|{{n}}
|
|-
|FCEUmm
|98.13mm (SVN)
|{{y}}
|
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[QuickNES]]
|1.0
|{{y}}
|
|-
|[[Mesen]]
|Git
|{{y}}
|Supports libretro in upstream.
|-
|[[Nintendo Entertainment Systememulators|NES]]
|[[Nestopia]]
|[https://github.com/libretro/nestopia 1.46-WIP]
|{{y}}
|Supports libretro in upstream.
|-
|[[Gambatte]]
|0.5.0
|{{y}}
|Has an option to disable color correction.
|-
|[[Gearboy]]
|Git
|{{y}}
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
|-
|[[TGB Dual]]
|0.8.3
|{{y}}
|Has a split-screen mode for game linking.
|-
|[[SameBoy]]
|Git
|{{y}}
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
|-
|[[VisualBoy Advance|VBA-Next]]
|1.0.2
|{{?}}
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|SVN
|{{y}}
|Supports libretro in upstream.
|-
|Meteor
|1.4
|{{?}}
|Supports libretro in upstream.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|{{?}}|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[gpSP#TempGBA|TempGBA]]
|Git
|{{n}}|PSP-only fork of [[gpSP]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[gpSP]]
|0.91
|{{y}}|Dynarec available for ARM.|-|[[Game Boy Advance emulators|Game Boy Advance]]|[[Mednafen]] [[VisualBoy Advance|VBA]]|0.9.33.3|{{?}}|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.59.2]|{{y}}
|
|-
|[[Mupen64Plus]]
|2.0-rc2
|{{y}}
|Fork, has significant modifications.
|-
|paraLLEl
|pre-alpha
|{{?}}
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX 1.7.4{{GenPlusGXVerLibretro}}]|{{y}}
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|Sega Systems ([[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|[[PicoDrive]]
|1.81
|{{y}}
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|[[Sega Genesis emulators|Sega Genesis]]
|[[BlastEm]]
|?
|{{y}}
|
|-
|[[Sega Saturn emulators|Sega Saturn]]
|[[Mednafen]] Saturn
|?
|{{y}}
|Sometimes referred to as "Beetle Saturn"
|-
|[[Yabause]]
|0.9.13
|{{x}}
|Lacks dynarec and GL renderer. Heavily outdated.
|-
|[[Yabause|Kronos]]
|{{KronosVer}}
|{{y}}|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports ST-V STV arcade.]
|-
|[[Arcade emulators|Arcade]]
|[[Final Burn FinalBurn Alpha]]
|0.2.97.24
|{{?}}
|Older version for use on slower platforms.
|-
|[[Arcade emulators|Arcade]]
|[[Final Burn FinalBurn Alpha]]
|0.2.97.38
|{{?}}
|
|-
|[[MAME]] 2000
|0.37b5
|{{n}}
|Old version for use on very slow platforms.
|-
|[[MAME]] 2003
|0.78
|{{n}}
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
|-
|[[MAME]] 2003 Plus
|0.78
|{{n}}
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
|-
|[[MAME]] 2010
|0.139
|{{n}}
|Old but more recent version for mobile devices.
|-
|[[MAME]] 2014
|0.159
|{{n}}
|Very recent version for PC and other fast devices.
|-
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]
|[[DaphneDAPHNE]]
|Git
|{{?}}|WIP. [[Arcade LaserDisc emulators|Arcade LaserDiscemulator]] emulator [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|-
|[[Sega Model 3|Arcade (Sega Model 3)]]
|[[Supermodel ]]
|Git
|{{?}}
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
|-
|[[MAME]]
|{{MAMEVerLibretro}} (Git)
|{{?}}
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
|-
|[[DeSmuME]] 2015
|SVN
|{{y}}
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
|-
|[[DeSmuME]] (New)
|Git
|{{y}}
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
|-
|[[melonDS]]
|Git
|{{?}}
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
|-
|[[Citra]]
|Git
|{{n}}
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
|-
|[[PPSSPP]]
|Git
|{{y}}
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|[[86/POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286/and 386/486/Pentium|DOS]]
|[[DOSBox]]
|SVN
|{{n}}
|
|-
|[[Commodore 64 emulators|C64Commodore 64]]
|vice-libretro
|3.0
|{{y}}
|[https://github.com/libretro/vice-libretro WIP].
|-
|PUAE
|2.8.0
|{{?}}|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
|-
|[[Amiga emulators|Amiga]]
|libretro-fsuae
|Git
|{{?}}
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|-
|[[Atari ST emulators|Atari ST]]/STE/TT/Falcon]]
|[[Hatari]]
|1.7
|{{?}}
|
|-
|[[blueMSX]]
|2.8.2 (SVN)
|{{y}}
|
|-
|[[fMSX]]
|3.9
|{{n}}
|
|-
|[[3DO emulators|3DO]]
|[[4DOOpera]]|1.3.2.34|{{~}}|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
|-
|[[Vectrex_emulators|Vectrex]]
|[[vecx]]
|SVN
|{{y}}
|
|-
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/VideoPacVideopac|[[O2EM]]
|1.18
|{{?}}
|
|-
|[[ZX Spectrum emulators|ZX Spectrum]]
|Fuse[[FUSE]]
|1.11
|{{y}}
|
|-
|[[GameCube emulators|Nintendo GameCube]]|[[Dolphin]]|Git|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.|-|[[GameCube emulators|Nintendo GameCube]]|[[Dolphin]] (Ishiiruka builds)|Git|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.|-|and [[Wii emulators|Wii]]
|[[Dolphin]]
|Git
|{{n}}
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]|[[Dolphin]] (Ishiiruka builds) (いし海豚)
|Git
|{{n}}
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
|-
|gw-libretro
|Git
|{{y}}
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
|-
|[https://github.com/libretro/libretro-cap32 Cap32]
|Git
|{{y}}
|WIP
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicast#Libretro_core|Flycast]] regular|[https://github.com/libretro/reicast-emulator 0.1]Git|{{y}}|WIPGreatly enhanced core based on reicast. Builds available for Also runs [https://www.patreon.com/posts/reicast-libretro-20673851 x86[Sega_NAOMI_and_variants|NAOMI]] & x64 platforms. Reicast regular has lower accuracy than OIT's core and suits mainly mobile devicesAtomiswave games.
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicastredream]] OIT|[https://github.com/libretro/reicast-emulator 0.1]?|{{n}}|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. Reicast OIT (PC platforms only) backported the new graphics renderer from a Reicast emulator fork.
|-
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)|[[EightyOne]](81)
|Git
|{{?}}
|WIP
|-
|[[Intellivision emulators|Mattel Intellivision]]
|[[FreeIntv]]
|Git
|{{y}}
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|-
|px68k-libretro
|Git
|{{?}}|[https://docs.libretro.com/library/px68k/ Portable SHARP Sharp X68000 Emulator for PSP, Android and other platforms].
|-
|[[List of computers|Thomson TO8/TO8D]]
|Theodore
|Git
|{{y}}
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
|}
|PrBoom
|2.5.0
|Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,
|-
|Flashback
|[https://github.com/libretro/scummvm 1.6.0]
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.
|-
|OutRun
|CannonBall
|0.3
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].
|-
|Quake
|TyrQuake
|0.61
|
|-
|Quake II
|vitaQuakeII
|2.2
|
|-
==External Links==
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.*[https://github.com/libretro/ libretro Github GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.*[httphttps://wikidb.libretro.com/ wiki.Online libretro.comdatabase] - Wiki*(RetroArch uses the [httphttps://wikiwww.libretro.com/index.php?title=Category:Compatibility_Lists /a-website-to-browse-the-libretro Core compatibility lists] - Systemdatabase-db-libretro-separated lists documenting emulation issues in the various corescom/ same database] for scanning your game collection)*[https://www.youtube.com/user/Libretro Official Youtube channel]*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
[[Category:RetroArch]]