Template talk:Icon
Revision as of 22:03, 25 February 2020 by FosterHaven (talk | contribs)
Potential Icon ideas
- Chrome OS (Chrome OS logo)
- Oculus Quest / Go (Oculus logo)
- General VR icon
- Windows VR (HoloLens logo)
- Linux VR
- Android VR (Daydream logo)
- NeXTSTEP (NeXT logo)
- DragonBox Pyra (Pyra logo)
AppleTVPS4SteamLink
VR icons
I'm thinking of using a VR icon, for example on the NES emulators page. 3dSenVr would have a Windows VR icon (since it doesn't have a regular non-vr windows release). When/if Dolphin gets VR support it could have both the regular OS icons and a general VR icon. Thoughts? -Jpx (talk) 16:51, 18 January 2020 (UTC)
- I've added a few logo suggestions. It seems that when any logo for Chrome OS comes up, it's just the standard Chrome logo, so we'd need a way to distinguish it from
Web
. -FosterHaven (talk) 20:13, 18 January 2020 (UTC)
Too many icons problem
It seems the template misses when there's to many icons (this is RetroArch platforms) like this:
{{Icon|XB1|Xbox|SteamLink|ATV|PS4|PS3|PS2|PSV|PSP|NX|GCN|WiiU|Wii|3DS}}
Render:
To render them you have to do something like this:
{{Icon|XB1|Xbox|SteamLink|ATV}}{{Icon|PS4|PS3|PS2}}{{Icon|PSV|PSP}}{{Icon|NX|GCN|WiiU|Wii|3DS}}
Render:
- That is by design, though there might be an argument against having more (namely that too many would bloat the Platforms column). I limited it to 6 so that we could get the pages switched over but it should be easy to add more by just copying the last if and increasing the numbers by one. This is similar to how LilShootDawg added additional image parameters to the infobox templates so that he could show an entire product line. -FosterHaven (talk) 22:03, 25 February 2020 (UTC)