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- ...into them. They can also be separately downloaded as filter plugins. These filters were developed by blargg<ref>http://slack.net/~ant/libs/ntsc.html</ref> for ==Filters and Shaders==11 KB (1,750 words) - 17:02, 31 December 2023
- {{main|Shaders and Filters}} This category lists articles related to Shaders and Filters.6 members (0 subcategories, 0 files) - 17:45, 16 September 2016
- #REDIRECT [[NTSC filters]]26 bytes (3 words) - 01:06, 19 January 2022
- Shaders and filters can be applied to video games to enhance visuals or achieve some kind of vi ...r option for this using the RTX Dynamic Vibrance option (see [[#AI-powered filters]]) to avoid color crashing and top of that using a HDR device with [[High_d24 KB (3,487 words) - 22:08, 26 April 2024
- #REDIRECT [[Shaders and filters]]33 bytes (4 words) - 23:04, 6 May 2022
- 3 KB (370 words) - 17:26, 25 April 2023
- #REDIRECT[[Shaders and filters]]32 bytes (4 words) - 22:07, 26 April 2024
Page text matches
- {{main|Shaders and Filters}} This category lists articles related to Shaders and Filters.6 members (0 subcategories, 0 files) - 17:45, 16 September 2016
- #REDIRECT [[NTSC filters]]26 bytes (3 words) - 01:06, 19 January 2022
- #REDIRECT [[Shaders and filters]]33 bytes (4 words) - 23:04, 6 May 2022
- #REDIRECT[[Shaders and filters]]32 bytes (4 words) - 22:07, 26 April 2024
- == Merging these separate pages to "shaders/filters and presets" ==1 KB (144 words) - 20:48, 26 April 2024
File:Mario Tennis ParaLLEl 1x.png ...ng on Mupen64Plus-Next using ParaLLEl-RDP at native resolution with all VI filters on.(1,280 × 960 (253 KB)) - 01:31, 15 July 2023- * "filters row" needs to be "✓" for dolphin column.871 bytes (113 words) - 16:17, 1 November 2023
- :*[[Shaders and filters]] :*[[NTSC filters]]3 KB (412 words) - 14:34, 14 April 2024
- *Posterization is very common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however. *Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.8 KB (1,186 words) - 10:17, 29 February 2024
- ...into them. They can also be separately downloaded as filter plugins. These filters were developed by blargg<ref>http://slack.net/~ant/libs/ntsc.html</ref> for ==Filters and Shaders==11 KB (1,750 words) - 17:02, 31 December 2023
- It has some television filters to up the nostalgia factor.2 KB (213 words) - 12:35, 6 September 2023
- ...ed by using lines or dots which are then blurred by the low quality [[NTSC Filters|NTSC]] signals (composite or RF) that the system uses. Modern computers use *Use a blurring or [[NTSC Filters|NTSC]] composite shader which reproduces the same amount of blur as the ori4 KB (612 words) - 10:37, 22 February 2024
- From [[List of shaders and filters#CRT]]4 KB (486 words) - 21:56, 26 April 2024
- ...ers and Audio DSP filters are compiled by going into gfx/filters and audio/filters, respectively, and running make on the Makefile. For example cd gfx/filters10 KB (1,556 words) - 03:22, 31 January 2019
- Nearest neighbour scaling scales the image without using any filters. When scaling up, this has the effect of duplicating making columns and row2 KB (299 words) - 19:00, 15 August 2021
- * Video filters can be applied;2 KB (271 words) - 14:30, 29 March 2024
- ...policy (the cheat functions probably tripped something in their automated filters). As a result, devmiyax rereleased the app under the name Yaba Sanshiro 2 w3 KB (363 words) - 16:04, 22 March 2024
- ...C++. Nestopia allows graphical enhancements such as texture scaling and TV filters, as well as netplay support. The original project hasn't been updated since3 KB (355 words) - 02:20, 18 March 2024
- Shaders and filters can be applied to video games to enhance visuals or achieve some kind of vi ...r option for this using the RTX Dynamic Vibrance option (see [[#AI-powered filters]]) to avoid color crashing and top of that using a HDR device with [[High_d24 KB (3,487 words) - 22:08, 26 April 2024
- * Video filters (xBRZ, NTSC, etc.)3 KB (329 words) - 20:55, 19 December 2023