RMG
The Qt5 frontend on Windows 10. | |
Developer(s) | Rosalie241 |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows, Linux |
Architecture(s) | x64 |
Emulates | Nintendo 64 |
Compatibility | High |
Programmed in | C, C++ |
License | GNU GPLv3 |
Source code | GitHub |
RMG (Rosalie's Mupen GUI) is a new and upcoming open-source, plugin-based Mupen64Plus Nintendo 64 emulator Front-end maintained by Rosalie241 which focus on simplistic sleek GUI design and pays homage to the look and feel of Project64.
Download
Official WIP builds |
Additional plugins supported but not yet included in the project:
Overview
Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64plus in terms of user experience.
RMG is currently in WIP state and is still heavily worked on with new features and GUI options being added regularly.
Currently supported plugins:
Audio
- Mupen64Plus Audio
GFX
- Angrylion RDP Plus
- GLideN64
Input
- Mupen64Plus Input
RSP
- cxd4 RSP
- Mupen64Plus RSP HLE
- Parallel RSP
It should be noted that due to how early development is for the project, having multiple plugins in one of the different plugin folders at the moment requires the plugin/plugins not being used to be renamed with a .bak extension.
For example if you want to use Mupen64Plus RSP HLE as RSP, the cxd4 RSP and Parallel RSP (if the user have them) will have to be called something like old_mupen64plus-rsp-parallel.dll.bak and old_mupen64plus-rsp-cxd4-sse2.dll.bak
The same goes for GFX plugins if the user have both Angrylion and GLideN64 in their GFX folder.
Once the plugin selection have been properly added and implemented this method is no longer required!