Resolution: Difference between revisions
Phredreeke (talk | contribs) →3D Consoles: modes wider than 640 pixels are not mentioned by nocash or the ps1 sdk, please include citation if you're gonna add them |
Pac-Mario64 (talk | contribs) |
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|[[PlayStation emulators|PlayStation]] | |[[PlayStation emulators|PlayStation]] | ||
|256×224, 256x240, 320x224, 320×240, 368x224, 368x240, 512x224, 512×240, 640x224, 640x240, | |256×224, 256x240, 320x224, 320×240, 368x224, 368x240, 512x224, 512×240, 640x224, 640x240, 704x224, 704x240 | ||
256x448, 256x480, 320x448, 320x480, 368x448, 368x480, 512x448, 512x480, 640x448, 640×480 <ref group=O name=psxres>https://www. | 256x448, 256x480, 320x448, 320x480, 368x448, 368x480, 512x448, 512x480, 640x448, 640×480, 704x448, 704x480 <ref group=O name=psxres>https://www.psdevwiki.com/ps3/Emulation#PS1_Native_resolution</ref> | ||
|16-bit/24-bit, RGB<ref group=O name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref> | |16-bit/24-bit, RGB<ref group=O name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref> | ||
|240p, 480i (NTSC), 480p, <ref group=O name=playstation>The PSX does support 480p mode if you use an RGB SCART (or VGA) cable, see [https://www.psxdev.net/forum/viewtopic.php?t=1352]</ref> 576i (PAL) | |240p, 480i (NTSC), 480p, <ref group=O name=playstation>The PSX does support 480p mode if you use an RGB SCART (or VGA) cable, see [https://www.psxdev.net/forum/viewtopic.php?t=1352]</ref> 576i (PAL) | ||