Texture filtering: Difference between revisions

ce'd lead, added hatnote, and adjusted wikipedia link
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|'''Trilinear'''
|'''Trilinear'''
|This linear filtering method does the same thing as bilinear filtering, except it passes through twice, giving a smoother gradient.
|This linear filtering method does the same thing as bilinear filtering, but additionally interpolates between mipmaps (downscaled versions of the texture used for far away objects), thereby preventing mipmap banding (harsh transitions between mipmap levels).
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*Looks better than bilinear filtering for 3D games.
*Looks better than bilinear filtering for 3D games.