Texture filtering: Difference between revisions

"Nearest Neighbor with Mipmapping" is not a valid texture filter. That was just left over from what it was originally before I added the table. Also, all the information about anisotropic filtering turned out to be false. I apologize.
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*3D games look terrible.
*3D games look terrible.
*It's unfiltered pixels. You should know what to expect.
*Unfiltered pixels tend to look odd, with some being thicker than others. This can result in pixel art losing clarity, and text may become hard to read.
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| style="text-align: center;"|'''Bilinear'''
| style="text-align: center;"|'''Bilinear'''