Texture filtering: Difference between revisions
Net Bastard (talk | contribs) "Nearest Neighbor with Mipmapping" is not a valid texture filter. That was just left over from what it was originally before I added the table. Also, all the information about anisotropic filtering turned out to be false. I apologize. |
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*3D games look terrible. | *3D games look terrible. | ||
*It's unfiltered pixels. You should know what to expect. | *It's unfiltered pixels. You should know what to expect. | ||
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| style="text-align: center;"|'''Bilinear''' | | style="text-align: center;"|'''Bilinear''' | ||
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| style="text-align: center;"| | | style="text-align: center;"| | ||
*2D games look atrocious. | *2D games look atrocious. | ||
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| style="text-align: center;"|'''HQx''' | | style="text-align: center;"|'''HQx''' | ||