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Emulation accuracy

120 bytes removed, 01:42, 26 December 2023
High accuracy
===High accuracy===
High accuracy is a level of precision that emulator developers strive for when achieving [[#Cycle_accuracy|cycle accuracy]] or even [[#Partial cycle-accuracy|partial-cycle accuracy]] is not practical or necessary. This approach focuses on replicating the original system's components as accurately as possible, aiming to faithfully reproduce its behavior while staying mindful of hardware demands. Though it may demand more processing power, pursuing a more accurate emulation experience can pay off in the form of fewer audiovisual glitches and better handling of niche scenarios that creative programmers often implement. Though they don't mimic every clock cycle precisely as cycle-accuracy: high-accuracy emulators capture the essence of the original hardware very well. Also achieving 100% compatibility with commercially released games is a common goal for emulators with high accuracy. Some of these emulators even represent an even more meticulous level of precision in replicating the original system compared to other highly accurate emulators, aiming to achieve an even closer match to the behavior of the original hardware similar to partial-cycle accuracy. This this heightened level of accuracy often involves more sophisticated techniques, demanding increased computational resources.
===Cycle accuracy===
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