Virtual Console: Difference between revisions
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'''Virtual Console''' (Not to be confused with the emulator used for the service's successor, Nintendo Switch Online, and the NES/SNES classic microconsoles, Canoe) | '''Virtual Console''' (Not to be confused with the emulator used for the service's successor, Nintendo Switch Online, and the NES/SNES classic microconsoles, Canoe) was a service created by Nintendo that allows users to purchase and emulate games. | ||
==Overview== | ==Overview== | ||
Games played through Virtual Console are usually free of accuracy issues. | Games played through Virtual Console are usually free of accuracy issues. | ||
In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear on 3DS also | In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear and PC Engine on 3DS also support it), Off-TV Play, Pixel smoothing, and scaling changes. Despite this, usually, only the bare functionality is emulated: there is no way to save ghost data in ''Mario Kart 64'' due to a lack of a Memory Pak emulated. | ||
The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games | The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games were priced a little higher than normal and tend to be straight ports with no translation (exceptions include ''Monster World IV'' and ''Sin & Punishment''.). Other games that could be priced higher than normal are games based on externally-licensed properties, one example being the ''Teenage Mutant Ninja Turtles'' and ''Hokuto no Ken'' games. | ||
Virtual Console games can be retired from the shop, though purchased games can be redownloaded. | Virtual Console games can be retired from the shop, though purchased games can be redownloaded. | ||
Some | Some Game Boy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop. | ||
The pricing of Virtual Console games was ludicrous. If you didn't want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide. | |||
==Supported Systems== | ==Supported Systems== | ||
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|✓ | |✓ | ||
|✓* | |✓* | ||
|Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. Super-FX support is exclusive to the SNES Classic. | |Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. New 3DS and Wii U iterations also support SDD-1. Super-FX support is exclusive to the SNES Classic. | ||
|- | |- | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
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|✓ | |✓ | ||
| | | | ||
|Recommended. Wii U has noticeable input delay but later revisions are more compatible (Harvest Moon 64). | |Recommended. Wii U has a noticeable input delay but later revisions are more compatible (Harvest Moon 64). | ||
|- | |- | ||
|[[Master System emulators|Sega Master System]] | |[[Master System emulators|Sega Master System]] | ||
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| | | | ||
| | | | ||
|Includes FM emulation. | |Includes FM Sound Unit emulation. Also on 3DS through game compilations. | ||
|- | |- | ||
|[[Sega Genesis emulators|Sega Mega Drive / Genesis]] | |[[Sega Genesis emulators|Sega Mega Drive / Genesis]] | ||
|✓ | |✓ | ||
| | | | ||
| | |✗ | ||
|Regular Genesis/MD emulation. No Sega | |Regular Genesis/MD emulation. No Sega CD or 32X. Also on 3DS through 3D Classics or game compilations. | ||
|- | |- | ||
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
| | |✓ | ||
|HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks. | |HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks. | ||
|- | |- | ||
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|✓ | |✓ | ||
| | | | ||
| | |✗ | ||
|Arcade mode. Also on the Switch. | |Arcade mode. Also on the Switch through ''ACA NEOGEO''. | ||
|- | |- | ||
|[[Commodore 64 emulators|Commodore 64]] | |[[Commodore 64 emulators|Commodore 64]] | ||
|✓ | |✓ | ||
| | | | ||
| | |✗ | ||
| | | | ||
|- | |- | ||
|[[MSX emulators|MSX]] | |[[MSX emulators|MSX]] | ||
|✓ | |✓ | ||
| | |✓ | ||
| | |✗ | ||
|Japan-only. Emulates a Japanese MSX2. | |Japan-only. Emulates a Japanese MSX2. | ||
|- | |- | ||
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| | | | ||
|✓ | |✓ | ||
|No SGB borders or GBC palettes. Link emulation added with Pokemon VC releases. Only used on Wii in Kirby Collection. | |No SGB borders or GBC palettes. Link emulation was added with Pokemon VC releases. Only used on Wii in Kirby Collection. | ||
|- | |- | ||
|[[Game Boy/Game Boy Color emulators|Game Boy Color]] | |[[Game Boy/Game Boy Color emulators|Game Boy Color]] | ||
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|- | |- | ||
|[[Master System emulators|Game Gear]] | |[[Master System emulators|Game Gear]] | ||
|✗ | |||
|✗ | |||
|✓ | |✓ | ||
| | |Supports Gear-to-Gear emulation through Local Play. | ||
|- | |- | ||
|[[Arcade emulators|Arcade]] | |[[Arcade emulators|Arcade]] | ||
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===Wii=== | ===Wii=== | ||
* FriishProduce: Allows injections of every official system featured, but Commodore 64. It also supports the injection of Flash games. | |||
* ShowMiiWads | * ShowMiiWads | ||
===Wii U=== | ===Wii U=== | ||
* UWUVCI AIO: Allows injections of every official system featured, but Famicom Disk System. It also supports the injection of Wii discs, WiiWare (as long as installed on the vWii NAND), Wii homebrew, and GameCube discs ([[Nintendont]] setup required). | |||
* DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead. | * DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead. | ||
===3DS=== | ===3DS=== | ||
* [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there | * [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there are also other alternative tools, but this can do injections for multiple systems) | ||
==Compatibility List== | ==Compatibility List== | ||