Texture filtering: Difference between revisions
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| style="text-align: center;"|'''xBR''' | | style="text-align: center;"|'''xBR''' | ||
| style="text-align: center;"|A modified version of HQx. It detects edges better, which works better curved lines, or for slopes that are greater than/less than 45 degrees. | | style="text-align: center;"|A modified version of HQx. It detects edges better, which works better for curved lines, or for slopes that are greater than/less than 45 degrees. | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
*Looks great for many 2D games. | *Looks great for many 2D games. | ||