Using RetroArch: Difference between revisions
Add info on audio DSP plugins |
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'''S'''ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change 'Disk Index' to 'No Disk' first. | '''S'''ome games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change 'Disk Index' to 'No Disk' first. | ||
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===Audio DSP Plugins=== | |||
RetroArch supports loading audio DSP plugins to add effects such as reverb to the audio output. There are some of plugins available on [https://github.com/Themaister/RetroArch-DSP-plugins Themaister's github], of which there are some [http://www.mediafire.com/download/x0sawbs607b2f5i/RetroArch_DSP_Plugins_win64.7z Windows 64-bit builds] available. | |||
To use these in RetroArch, extract these plugins to [your RetroArch folder]/DSP, then add the following to your retroarch.cfg: | |||
audio_dsp_plugin = ":/DSP/[plugin filename]" | |||
Settings for the plugins are stored in "rarch_effect.cfg" which is created automatically and populated with settings when a plugin is loaded. | |||
NOTE: rarch_echo_sse.dll appears to be non-working, probably a broken build. | |||
==Building from source== | ==Building from source== | ||