GBARunner2: Difference between revisions
mNo edit summary |
→Usage: Link to borders guide |
||
| Line 20: | Line 20: | ||
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | * Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | ||
* If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. | * If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. | ||
* GBARunner2 supports custom border frames if put in sd | * GBARunner2 supports custom border frames if put in sd:/_gba/frames. An example of one can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post] and there is a [https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit Google Doc guide on making your own]. | ||
* If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav). | * If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav). | ||