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Super Nintendo emulators

1,771 bytes added, 12:12, 8 July 2013
Emulators
==Emulators==
1. [[BsnesbSNES]] (Higan)*The most "accurate" of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.*A Core2Duo at 2Ghz is the weakest I've seen run balanced full speed for most games.*Balanced works. You do NOT need the accuracy build for anything but one game. And I believe it is a minor issue even for that.*Hacks designed around emulator quirks will most likely not work. Same as with real hardware.*LLE audio sounds amazing.
2. [[Snes9x]]
*Compatible with most games, even many romhacks that make use of emulator quirks.*Fast enough for pretty much any toaster*LLE audio, same as bSNES's.*Often buggy graphical output and shader support in standalone**Driver/GPU dependent.**Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''*Hit and miss controller support, especially when it comes to Xinput devices.
3. [[Zsnes]]
*Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s.**Assuming it's an x86 toaster, since it's written in ASM.*Romhacks were often designed around it's malfunctions**many romhacks won't work properly on anything else.*Outdated as hell, with seemingly no hope for updating.*Many bugs and lacked functions for many games, see [[Zsnes#Review|ZSNES review]]4. [[ZSNES#bZSNES|bZSNES]]*A possible alternative with bSNES's core and ZSNES's malfunctionality.**For romhacks designed around it5. [[Retroarch]], which has bsnes, and Snes9x cores.*The same points as the emulators themselves*Amazing graphical output**At any resolution**At any fullscreen resolution and refresh rate**Vast [[Shaders_and_Filters|shader]] support*Dynamic rate control kills off most any and all audio distortion, such as crackling.*Does not require Game Folders or anything like Higan standalone.
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