GGPO: Difference between revisions
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{{Infobox software | {{Infobox software | ||
|logo = GGPO.png | |logo = GGPO.png | ||
|logowidth = 120 | |logowidth = 120 | ||
|version = 0. | |version = 0.32 | ||
|platform = [[Emulators on | |active = No | ||
|type = Middleware | |platform = [[Emulators on Windows|Windows]] | ||
|developer = Tony Cannon | |type = Middleware | ||
|website = [http://ggpo.org ggpo. | |developer = Tony Cannon | ||
|source = [https://github.com/pond3r/ggpo GitHub] | |website = [http://ggpo.org ggpo.net] | ||
|license = MIT License | |source = [https://github.com/pond3r/ggpo GitHub] | ||
|license = MIT License | |||
}} | }} | ||
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically. | '''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically. | ||
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==External links== | ==External links== | ||
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games] | * [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Netplay]] | [[Category:Netplay]] | ||