Difference between revisions of "Shaders and filters"
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+ | <p class="de1">==CRT shaders==</p> | ||
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+ | <p class="de1">These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there).</p> | ||
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+ | <p class="de1">==NTSC filteers==</p> | ||
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+ | <p class="de1">These replicate the cables used to connect the system to the tv. They are created by blargg.</p> | ||
+ | |||
+ | <p class="de1"></p> | ||
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+ | <p class="de1">==Downloads==</p> | ||
+ | |||
+ | <p class="de1">https://github.com/libretro/common-shaders</p> | ||
+ | |||
+ | <p class="de1">==Further reading==</p> | ||
<p class="de1">[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters]</p> | <p class="de1">[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters]</p> | ||
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</p> | </p> | ||
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+ | </p> |
Revision as of 23:41, 24 April 2013
==CRT shaders==
These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there).
==NTSC filteers==
These replicate the cables used to connect the system to the tv. They are created by blargg.
==Downloads==
https://github.com/libretro/common-shaders
==Further reading==
All things shaders and filters