SameBoy: Difference between revisions
SameBoy doesn't use C++; this is GitHub's misclassification |
m Grammer fix about he splash screen |
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==Issues== | ==Issues== | ||
All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out. | All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out. | ||
Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event. | Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event. | ||
The splash screen of all | The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly. | ||
==WideGB== | ==WideGB== | ||
[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub]. | [https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub]. | ||