SameBoy: Difference between revisions

SameBoy doesn't use C++; this is GitHub's misclassification
Susnoa (talk | contribs)
m Grammer fix about he splash screen
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==Issues==
==Issues==
All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out.  
All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out.  
Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event.  
Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event.
The splash screen of all gameboy games are replaced with the words Sameboy, and animated the same accordingly.
The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly.


==WideGB==
==WideGB==
[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub].
[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub].