MelonDS: Difference between revisions

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==Downloads==
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>


==Overview==
==Overview==
As of 0.8.1, melonDS offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi/Local multiplayer (Still WIP)Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
As of 0.8.2, melonDS offers:
* Nearly complete core (CPU, video, audio, ...)
* OpenGL renderer, 3D upscaling
* RTC, microphone, lid close/open
* Joystick support
* Savestates
* Various display position/sizing/rotation modes
* (WIP) Wifi: local multiplayer, online connectivity
 
Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
 
There is currently work on emulating the DSi<ref>http://melonds.kuribo64.net/comments.php?id=94</ref> and is planned to be a feature in version 0.9.  So far, it has been able to boot into the home screen of the DSi's firmware, but requires a lot of files to be dumped in order to work.  It is not ready for general use yet.


==Issues==
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.  
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.  


The UI is still pretty barebones with very little to tweak in terms of improving performance. This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.


The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer.  If any of these problem occur, try changing the upscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software".
The new OpenGL renderer is still being developed, meaning that there's a slight chance some models/textures may not render correctly.


==Getting Started==
==Getting Started==