MelonDS: Difference between revisions
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==Downloads== | ==Downloads== | ||
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux) | * '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux) | ||
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref> | * '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref> | ||
==Overview== | ==Overview== | ||
As of 0.8. | As of 0.8.2, melonDS offers: | ||
* Nearly complete core (CPU, video, audio, ...) | |||
* OpenGL renderer, 3D upscaling | |||
* RTC, microphone, lid close/open | |||
* Joystick support | |||
* Savestates | |||
* Various display position/sizing/rotation modes | |||
* (WIP) Wifi: local multiplayer, online connectivity | |||
Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. | |||
There is currently work on emulating the DSi<ref>http://melonds.kuribo64.net/comments.php?id=94</ref> and is planned to be a feature in version 0.9. So far, it has been able to boot into the home screen of the DSi's firmware, but requires a lot of files to be dumped in order to work. It is not ready for general use yet. | |||
==Issues== | ==Issues== | ||
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019. | Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019. | ||
There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. | |||
The new OpenGL renderer is still | The new OpenGL renderer is still being developed, meaning that there's a slight chance some models/textures may not render correctly. | ||
==Getting Started== | ==Getting Started== | ||