Resolution: Difference between revisions

Line 8: Line 8:
! scope="col"|Native Resolution
! scope="col"|Native Resolution
|-
|-
|Atari 2600
|[[Atari 2600 emulators|Atari 2600]]
|160×192*
|160×192*
|-
|-
|NES
|[[Nintendo Entertainment System emulators|NES]]
|256×240
|256×240
|-
|-
|Master System
|[[Master System emulators|Sega Master System]]
|256×192, 256×224
|256×192, 256×224
|-
|-
|SNES
|[[Super Nintendo emulators|SNES]]
|256×224, 512×448
|256×224, 512×448
|-
|-
|Virtual Boy
|[[Virtual Boy emulators|Virtual Boy]]
|384×224
|384×224
|-
|-
|Genesis
|[[Sega Genesis emulators|Sega Genesis]]
|320×224, 256×224
|320×224, 256×224
|-
|-
|Game Boy/Color, Game Gear
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]], [[Master System emulators|Sega Game Gear]]
|160×144
|160×144
|-
|-
|Nintendo 64
|[[Nintendo 64 emulators|Nintendo 64]]
|640×240, 640×480**
|640×240, 640×480**
|-
|-
|Playstation
|[[PlayStation emulators|PlayStation]]
|256×224p, 256x240p, 320x224p, 320×240p, 512x224p, 512×240p, 640x224p, 640x240p
|256×224p, 256x240p, 320x224p, 320×240p, 512x224p, 512×240p, 640x224p, 640x240p
320x448i, 320x480i, 370x448i, 370x480i, 512x448i, 512x480i, 640x448i, 640×480i
320x448i, 320x480i, 370x448i, 370x480i, 512x448i, 512x480i, 640x448i, 640×480i
|-
|-
|WonderSwan
|[[WonderSwan emulators|WonderSwan]]
|224×144
|224×144
|-
|-
|Game Boy Advance
|[[Game Boy Advance emulators|Game Boy Advance]]
|240×160
|240×160
|-
|-
|PlayStation 2
|[[PlayStation 2 emulators|PlayStation 2]]
|512×224 512×448
|512×224 512×448
640x448?
640x448?
640×480
640×480
|-
|-
|Dreamcast
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|640×480
|640×480
|-
|-
|GameCube, Wii
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]
|596×448
|596×448
608×456
608×456
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etc
etc
|-
|-
|Nintendo DS
|[[Nintendo DS emulators|Nintendo DS]]
|256×192
|256×192
|-
|-
|PSP
|[[PlayStation Portable emulators|PlayStation Portable]]
|480×272
|480×272
|-
|-
|3DS
|[[Nintendo 3DS emulators|Nintendo 3DS]]
|800x240 top screen****
|800x240 top screen****
320x240 bottom screen
320x240 bottom screen
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<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.
<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.


<nowiki>***</nowiki>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube.2FWii], though output is usually in 480p.
<nowiki>***</nowiki>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube/Wii], though output is usually in 480p.


<nowiki>****</nowiki>This is the "true" resolution of the top screen and what games will be rendered at in full 3d mode, however, due to said 3d effect the horizontal resolution is effectively halved. Each eye will only see 400x240 and games run in 2d mode will (normally) be rendered at 400x240 [https://en.wikipedia.org/wiki/Nintendo_3DS#Hardware]
<nowiki>****</nowiki>This is the "true" resolution of the top screen and what games will be rendered at in full 3d mode, however, due to said 3d effect the horizontal resolution is effectively halved. Each eye will only see 400x240 and games run in 2d mode will (normally) be rendered at 400x240 [https://en.wikipedia.org/wiki/Nintendo_3DS#Hardware]