Supermodel: Difference between revisions
m Undo revision 23329 by 94.235.47.105 (talk) No. Smaller usernames look much nicer in that infobox. Full names already available in main body and linked pages. |
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|platform = Windows, Linux, macOS | |platform = Windows, Linux, macOS | ||
|target = [[Sega Model 3]] | |target = [[Sega Model 3]] | ||
|developer = sthief, trzy, vlinde, dukeeeey | |developer = Stefano Teso <small>(sthief)</small>, Bart Trzynadlowski <small>(trzy)</small>, Ville Linde <small>(vlinde)</small>, Ian <small>(dukeeeey)</small> | ||
|prog-lang = C++ | |prog-lang = C++ | ||
|website = [https://www.supermodel3.com www.supermodel3.com] | |website = [https://www.supermodel3.com www.supermodel3.com] | ||
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==Overview== | ==Overview== | ||
The [http://www.supermodel3.com/About.html original Supermodel effort] was undertaken by Ville Linde | The [http://www.supermodel3.com/About.html original Supermodel effort] was undertaken by Ville Linde, Stefano Teso, and Bart Trzynadlowski from 2003. The PowerPC emulator is originally by Ville Linde and the Sega Custom Sound Processor emulator was donated by [http://nebula.emulatronia.com/ ElSemi] (Coder of old emulators like Nebula, CPS3 emulator and Model 2 emulator). Development began in January 2011 after Bart rewrote it from scratch in late 2010 and got it to a playable state. The first version of Supermodel was released on April 1, 2011. It is being created by Bart Trzynadlowski, Ville Linde, and Stefano Teso. Ian is another active contributor. | ||
Supermodel is written in C++ and uses OpenGL and SDL. On Windows, it supports force feedback and [[Xbox 360 emulators|Xbox 360]] controllers. | Supermodel is written in C++ and uses OpenGL and SDL. On Windows, it supports force feedback and [[Xbox 360 emulators|Xbox 360]] controllers. | ||