Shockwave: Difference between revisions

m title correction
Ilyagredasov (talk | contribs)
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 15: Line 15:
|DirPlayer
|DirPlayer
|align=left|{{Icon|Windows|Linux|macOS|Web}}
|align=left|{{Icon|Windows|Linux|macOS|Web}}
|[https://github.com/igorlira/dirplayer-rs/releases Latest Release]
|[https://github.com/igorlira/dirplayer-rs/releases {{DirPlayerVer}}]
|{{✓}} ||{{License|LGPLv3}}
|{{✓}} ||{{License|LGPLv3}}
|}
|}
</div>
</div>
<references group=N />
<references group=N />
==Overview==
==Overview==
Shockwave was a common tool for making CD-ROM games and kiosks, and at its peak, 44% of users had Shockwave installed. Calling both plugins Shockwave was confusing, but increased Flash's popularity, and Flash eventually overshadowed Shockwave except for a while; its native 3D capabilities had been relevant until Flash 11 introduced Stage3D, making Shockwave redundant, and Adobe AIR also made Shockwave redundant for desktop apps, although new official games were coming out until 2012 for that platform.
Shockwave was a common tool for making CD-ROM games and kiosks, and at its peak, 44% of users had Shockwave installed. Calling both plugins Shockwave was confusing, but increased Flash's popularity, and Flash eventually overshadowed Shockwave except for a while; its native 3D capabilities had been relevant until Flash 11 introduced Stage3D, making Shockwave redundant, and Adobe AIR also made Shockwave redundant for desktop apps, although new official games were coming out until 2012 for that platform.