Super Nintendo Entertainment System emulators: Difference between revisions
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| colspan="3" |Turbo File adapter for ''Wizardry'' character import/Famicom's save file injection into ASCII Turbo File Twin<br><small>In addition to Super Famicom's Turbo File device support (TFII mode only) for saving game progress while in-game, the Japanese version of ''Wizardry V: Heart of the Maelstrom'' additionally supports importing character party members from earlier ''Wizardry'' series' Famicom games if you connect a Famicom's Turbo File I/II device via the Turbo File Adapter. However, their levels will be forcibly reset to 1. No other games (including non-Japanese versions of this game) used this feature. Emulators' developers are more likely to opt to implement this quirk by permitting injection of Famicom's Turbo File save files into the emulated Super Famicom's Twin File's memory from the outside rather than simultaneously emulating both the Famicom's Turbo File device and the passthrough device in sync (which wouldn't make sense, anyway, unless it's a [[multi-emulator]] which supports both NES and SNES, and even then it would still be far less convenient).</small>||{{Dunno}} | | colspan="3" |Turbo File adapter for ''Wizardry'' character import/Famicom's save file injection into ASCII Turbo File Twin<br><small>In addition to Super Famicom's Turbo File device support (TFII mode only) for saving game progress while in-game, the Japanese version of ''Wizardry V: Heart of the Maelstrom'' additionally supports importing character party members from earlier ''Wizardry'' series' Famicom games if you connect a Famicom's Turbo File I/II device via the Turbo File Adapter. However, their levels will be forcibly reset to 1. No other games (including non-Japanese versions of this game) used this feature. Emulators' developers are more likely to opt to implement this quirk by permitting injection of Famicom's Turbo File save files into the emulated Super Famicom's Twin File's memory in its TFII mode from the outside rather than simultaneously emulating both the Famicom's Turbo File device and the passthrough device in sync (which wouldn't make sense, anyway, unless it's a [[multi-emulator]] which supports both NES and SNES with a shared Turbo File device implementation, and even then it would probably still be far less convenient due to emulating the additional adapter device).</small>||{{Dunno}} | ||
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