ShadNet: Difference between revisions
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Grammatical error on most. It was modt |
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[[File:shadnet.png|thumb|300px|shadNet's promo.]] | [[File:shadnet.png|thumb|300px|shadNet's promo.]] | ||
[[Category:Online services]] | [[Category:Online services|*]] | ||
[[Category:Netplay]] | [[Category:Netplay]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:PlayStation 4]] | [[Category:PlayStation 4]] | ||
Latest revision as of 18:33, 1 September 2026
| Developer(s) | shadPS4 team |
|---|---|
| Release | |
| Latest version | 0.0.14 [+] |
| Active | Yes |
| Platform(s) | Windows Linux macOS |
| Type | Middleware |
| Programmed in | C++, |
| License | GPLv2 |
| Source code | GitHub |
| Issue tracker | GitHub |
shadNet is a custom open-source online server/network layer for PlayStation 4 emulator shadPS4, based on RPCN implementation, and emulating online match-making and presence services that the PlayStation 4 performed through PSN. It doesn't support games that required a custom server as it's outside of its scope. It's integrated into shadPS4 since 0.17.0 release. It supports most of the matchmaking library (lobbies, rooms, joining, signaling), friendlist, invitation dialog, trophy handling.
Default ports: TCP 31313 for the game protocol, UDP 31314 for matchmaking/STUN, TCP 31315 for the WebAPI.
