Mugen: Difference between revisions
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Changed Ikemen GO version to v1.0.0-rc2 |
Changed Ikemen GO version to v1.0.0-rc4 |
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|[https://ikemen-engine.github.io/ Ikemen GO] | |[https://ikemen-engine.github.io/ Ikemen GO] | ||
|align=left|{{Icon|Win|Lin|Mac|APK}} | |align=left|{{Icon|Win|Lin|Mac|APK}} | ||
|[https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v1.0.0-rc. | |[https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v1.0.0-rc.4 v1.0.0-rc.4]<br>[https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly Nightly] | ||
|{{Green}} {{License|MIT}} ({{License|Permissive}}) | |{{Green}} {{License|MIT}} ({{License|Permissive}}) | ||
|{{✓}} | |{{✓}} | ||
Revision as of 21:19, 22 August 2026
| Developer(s) | Elecbyte |
|---|---|
| Release | |
| Latest version | 1.1 beta 1 |
| Active | No |
| Platform(s) | Multi-platform |
| Type | Game engine |
| Programmed in | C |
| License | Freeware |
Mugen (stylized as M.U.G.E.N) is a customizable 2D fighting game engine designed by Elecbyte. The content is created by the community and it includes fighters that are original or based-off of familiar, but copyrighted characters. This is the ultimate choice for the most complete crossover fighting game.
Implementations
| Name | Platform(s) | Latest version | License | Active | Recommended |
|---|---|---|---|---|---|
| Mugen | 1.1 beta 1 | Proprietary | ✗ | ✓ | |
| Ikemen GO | v1.0.0-rc.4 Nightly |
MIT (Permissive) | ✓ | ✓ | |
| Paintown | 3.6.1 | BSD-3-Clause (Permissive) | ✗ | TBD |
Comparisons
- Mugen
- The original closed-source engine. Hasn't been updated since 2013.
- Ikemen GO
- An open-source implementation of Mugen. It is a fork of the Ikemen engine rewritten in the Go programming language.
- Paintown
- An open-source implementation, notable for being ported on Android, Wii and PS3.