Sega Saturn emulators: Difference between revisions

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|-
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|[[Mednafen]]
|[[Mednafen]]
<small>[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]</small>
[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]
| align="left" |{{Icon|Windows|Linux|FreeBSD}}||{{Ya}}
| align="left" |{{Icon|Windows|Linux|FreeBSD}}||{{Ya}}
|[{{MednafenURL|releases}} {{MednafenVer}}]
|[{{MednafenURL|releases}} {{MednafenVer}}]
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|[[BizHawk]]
|[[BizHawk]]
<small>(Yabause, Mednafen)</small>
(Yabause, Mednafen)
| align="left" |{{Icon|Windows|Linux}}||{{Ya}}
| align="left" |{{Icon|Windows|Linux}}||{{Ya}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{Green}} {{License|MIT}}<br>{{License|GPL}}
|{{Green}} {{License|MIT}}<br>{{License|GPL}}
|?
|[[BizHawk#Supported systems|Core-dependent]]
<small>[[BizHawk#Supported systems|(Core-dependent)]]</small>
|{{Na}}||{{~}}
|{{Na}}||{{~}}
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|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]
|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]
<small>[https://docs.libretro.com/library/yabasanshiro/ yabasanshiro_libretro] <sup>&#x2021;</sup></small>
[https://docs.libretro.com/library/yabasanshiro/ yabasanshiro_libretro] <sup>&#x2021;</sup>
| align="left" |{{Icon|Windows|Linux}}||{{Ya}}
| align="left" |{{Icon|Windows|Linux}}||{{Ya}}
|[https://www.yabasanshiro.com/download {{YabaSanshiroVer}} (Windows)]
|[https://www.yabasanshiro.com/download {{YabaSanshiroVer}} (Windows)]
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|-
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|[[Yabause]]
|[[Yabause]]
<small>[https://docs.libretro.com/library/yabause/ yabause_libretro]</small>
[https://docs.libretro.com/library/yabause/ yabause_libretro]
| align="left" |{{Icon|Windows|macOS|Linux|FreeBSD|Web}}||{{~}}<ref name="LibretroActive" group="note">Libretro core is still active.</ref>
| align="left" |{{Icon|Windows|macOS|Linux|FreeBSD|Web}}||{{~}}<ref name="LibretroActive" group="note">Libretro core is still active.</ref>
|[https://buildbot.libretro.com/nightly/ libretro core]
|[https://buildbot.libretro.com/nightly/ libretro core]
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|-
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|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]
|[[Yaba Sanshiro|Yaba Sanshiro 2 (Yaba三四郎2)]]
<small>yabasanshiro_libretro <sup>&#x2021;</sup></small>
yabasanshiro_libretro <sup>&#x2021;</sup>
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroAndroidVer}} (Android)]
|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 {{YabaSanshiroAndroidVer}} (Android)]
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|-
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|[[Yabause]]
|[[Yabause]]
<small>yabause_libretro</small>
yabause_libretro
| align="left" |{{Icon|Android|iOS}}||{{~}}<ref name="LibretroActive" group="note" />
| align="left" |{{Icon|Android|iOS}}||{{~}}<ref name="LibretroActive" group="note" />
|[https://buildbot.libretro.com/nightly/ libretro core]
|[https://buildbot.libretro.com/nightly/ libretro core]
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|[https://docs.libretro.com/library/yabause/#compatibility ?]||{{Ya}}||{{Ya}}
|[https://docs.libretro.com/library/yabause/#compatibility ?]||{{Ya}}||{{Ya}}
|-
|-
|<small>[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]</small>
|[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|[https://buildbot.libretro.com/nightly/ libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
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! colspan="8" |Console
! colspan="8" |Console
|-
|-
|<small>[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]</small>
|[https://docs.libretro.com/library/beetle_saturn/ Beetle Saturn]
| align="left" |{{Icon|XB1|SXS}}||{{Ya}}
| align="left" |{{Icon|XB1|SXS}}||{{Ya}}
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|[https://www.retroarch.com/?page=platforms libretro core]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
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: Used to be the first and only option for multi-platform Saturn emulation. It's far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Libretro core, Kronos and Yaba Sanshiro 2.
: Used to be the first and only option for multi-platform Saturn emulation. It's far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Libretro core, Kronos and Yaba Sanshiro 2.


:; Yaba Sanshiro 2 <small>(formerly uoYabause)</small>
:; Yaba Sanshiro 2 (formerly uoYabause)
:: A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler. It offers good out-of-the-box experience (easy setup and included frontend), but average accuracy.
:: A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), and Open GL 3.X (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler. It offers good out-of-the-box experience (easy setup and included frontend), but average accuracy.


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|Pre-rendering anti-aliasing
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}
<small>(MSAA, SSAA)</small>
|{{Dunno}}
|{{Dunno}}
|{{Na}}
|{{Na}}
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| rowspan="4" |Performance
| rowspan="4" |Performance
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]
|{{Enhancements/Performance/Frame generation technologies}}
<small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])</small>
| colspan="7" |<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal frame rate hack"'''.</small>
| colspan="7" |<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal frame rate hack"'''.</small>
<small>While '''AFMF''' or '''LSFG''' could be used with Mednafen?, please be aware that some visual glitches and artifacts may occur at this time.</small>
<small>While '''AFMF''' or '''LSFG''' could be used with Mednafen?, please be aware that some visual glitches and artifacts may occur at this time.</small>
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|Preload [[wikipedia:Template:Disk_images|optical disc image]] to RAM
|{{Enhancements/Performance/Preload optical disc image to RAM}}
<small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.</small>
 
<small>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|{{Ya|link=https://mednafen.github.io/documentation/mednafen.html#cd.image_memcache}}
|{{Ya|link=https://mednafen.github.io/documentation/mednafen.html#cd.image_memcache}}
|{{Ya}}
|{{Ya}}
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|[[Deinterlacing|Deinterlacing / Progressive Scan]]
|{{Enhancements/Post-processing/Deinterlacing}}
<small>Option to force progressive output for high-res (480i) titles to eliminate interlaced "combing" artifacts.</small>
|{{~}}<ref group="note">Mednafen outputs the raw interlaced output; requires external shaders/deinterlacers (like those in RetroArch) to fix combing on modern displays.</ref>
|{{~}}<ref group="note">Mednafen outputs the raw interlaced output; requires external shaders/deinterlacers (like those in RetroArch) to fix combing on modern displays.</ref>
|{{Ya|link=https://github.com/StrikerX3/Ymir?tab=readme-ov-file#features}}
|{{Ya|link=https://github.com/StrikerX3/Ymir?tab=readme-ov-file#features}}
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|[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}
<small>(FXAA, TXAA and MLAA/SMAA)</small>
|{{Dunno}}
|{{Dunno}}
|{{Na}}
|{{Na}}
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|[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]
|{{Enhancements/Post-processing/Post-rendering scaling}}
<small>(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
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| rowspan="15" |Quality of life
| rowspan="15" |Quality of life
|Automatic emulated controller connect/disconnect
|{{Enhancements/Quality of life/Automatic emulated controller connect/disconnect}}
<small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|{{Enhancements/Quality of life/Built-in custom resolution}}
|{{Enhancements/Quality of life/Built-in custom resolution}}
| colspan="7" |<small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.</small>
| colspan="7" |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
<small>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.
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|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}
|Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Na}}
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|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]
|{{Enhancements/Quality of life/Portable and stealth}}
<small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small>
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
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|Frame step
|{{Enhancements/TAS features/Frame step}}
<small>(forwards and backwards)</small>
|{{Dunno}}
|{{Dunno}}
|{{Ya}}
|{{Ya}}
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|-
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| rowspan="9" |Misc.
| rowspan="9" |Misc.
|[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]]
|{{Enhancements/Misc./Ambient sounds simulation}}
<small>Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|[[Sound and audio#Audio filters and presets|Audio filters and presets]]
|{{Enhancements/Misc./Audio filters and presets}}
<small>Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.</small>
| colspan="7" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.
| colspan="7" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.
|-
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| colspan="7" |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
| colspan="7" |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
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|Free Look
|{{Enhancements/Misc./Free Look}}
<small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan="7" |While freecam would be technically possible, it will require per-game patches.
| colspan="7" |<small>While freecam would be technically possible, it will require per-game patches.</small>
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
<small>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.</small>
|-
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|[[Netplay#Saturn|Netplay]]
|{{Enhancements/Misc./Netplay|Saturn|Should not be confused with Sega Net Link emulation, see [[Sega Saturn emulators#Hardware features and peripherals|hardware features and peripherals]].}}
<small>Should not be confused with Sega Net Link emulation, see [[Sega Saturn emulators#Hardware features and peripherals|hardware features and peripherals]].</small>
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
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|Rich Presence (RPC)
|{{Enhancements/Misc./Rich Presence}}
<small>Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.</small>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
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|Screen translator
|{{Enhancements/Misc./Screen translator}}
<small>Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.</small>
| colspan="7" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
| colspan="7" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
|}
|}
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|{{Dunno}}
|{{Dunno}}
|-
|-
| colspan="2" |[https://segaretro.org/Extended_RAM_Cartridge Extended RAM cartridge]
| colspan="2" |[https://segaretro.org/Extended_RAM_Cartridge Extended RAM cartridge]<ref group="note">1MB and 4MB versions, some games won't work with a certain size.</ref>
<small>1MB and 4MB versions, some games won't work with a certain size.</small>
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
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|{{Dunno}}
|{{Dunno}}
|-
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| colspan="2" |[[Early online services#NetLink (Sega Saturn)|NetLink and XBAND]]
| colspan="2" |[[Early online services#NetLink (Sega Saturn)|NetLink and XBAND]]<ref group="note">Sega Saturn Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console using XBAND.</ref>
<small>Sega Saturn Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console using XBAND.</small>
|{{Na}}<ref group="note">[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].</ref>
|{{Na}}<ref group="note">[https://mednafen.github.io/documentation/ss.html#Section_internal_databases_cart Reserved section for titles need future modem support].</ref>
|{{~}}<ref group="note">Currently stubbed.</ref>
|{{~}}<ref group="note">Currently stubbed.</ref>
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|{{Dunno}}
|{{Dunno}}
|-
|-
| colspan="2" |[https://segaretro.org/Twin_Advanced_ROM_System Twin Advanced ROM System]
| colspan="2" |[https://segaretro.org/Twin_Advanced_ROM_System Twin Advanced ROM System]<ref group="note">Only four official games made use of it; new aftermarket games for the system started to be sold in this format since late 2026.</ref>
<small>Only two official games made use of it; new aftermarket games for the system started to be sold in this format since late 2026.</small>
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
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|{{Dunno}}
|{{Dunno}}
|-
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| colspan="3" |[https://segaretro.org/Saturn_Floppy_Drive Floppy disk drive]
| colspan="3" |[https://segaretro.org/Saturn_Floppy_Drive Floppy disk drive]<ref group="note">A handful of games can communicate directly with the floppy drive, such as ''Panzer Dragoon Saga'' and ''Dezaemon 2''<nowiki/>'s shooter construction kit.</ref>
<small>A handful of games can communicate directly with the floppy drive, such as ''Panzer Dragoon Saga'' and ''Dezaemon 2''<nowiki/>'s shooter construction kit.</small>
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|{{Dunno}}
|{{Dunno}}
|-
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| colspan="3" |[[Sega Saturn emulators#Video CD Card|Movie Card]]
| colspan="3" |[[Sega Saturn emulators#Video CD Card|Movie Card/Video CD Card]]
<small>Video CD Card</small>
|{{Na|link=https://forum.fobby.net/index.php?t=msg&goto=6418&}}
|{{Na|link=https://forum.fobby.net/index.php?t=msg&goto=6418&}}
|{{Na}}
|{{Na}}
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!Ymir
!Ymir
|-
|-
| colspan="2" |Additional Analog Devices DSP processor board
| colspan="2" |Additional Analog Devices DSP processor board<ref group="note">Used by ''Batman Forever''.</ref>
<small>Used by ''Batman Forever''.</small>
| {{Na}}
| {{Na}}
| {{Na}}
| {{Na}}
|-
|-
| colspan="2" |All game media formats
| colspan="2" |All game media formats<ref group="note">There were 4: Cartridge (standard), ROM board (''Sports Fishing'', ''Batman Forever''), CD-ROM (''Sport Fishing 2''), [[LaserDisc]] (''Sports Fishing'')</ref>
<small>There were 4: Cartridge (standard), ROM board (''Sports Fishing'', ''Batman Forever''), CD-ROM (''Sport Fishing 2''), [[LaserDisc]] (''Sports Fishing'')</small>
| {{Na}}
| {{Na}}
| {{Na}}
| {{Na}}
|-
|-
| colspan="2" |Control decks
| colspan="2" |Control decks<ref group="note">3 different Mahjong controllers: for ''Pro Mahjong Kiwame S'', ''Virtual Mahjong'', ''Hanafuda''. ''Critter Crusher'' has whack-a-mole controller. ''Super Major League'' has hard-to-configure controls with multiple functions per button. [https://scribd.com/document/666588191/STV-Manual Sega Titan Video Manual.pdf ST-V's manual also mentions light gun, V.R., Dial and Control Ball and others]. Please specify if you have more info.</ref>
<small>3 different Mahjong controllers: for ''Pro Mahjong Kiwame S'', ''Virtual Mahjong'', ''Hanafuda''. ''Critter Crusher'' has whack-a-mole controller. ''Super Major League'' has hard-to-configure controls with multiple functions per button. [https://scribd.com/document/666588191/STV-Manual Sega Titan Video Manual.pdf ST-V's manual also mentions light gun, V.R., Dial and Control Ball and others]. Please specify if you have more info.</small>
| {{Na}}
| {{Na}}
| {{Na}}
| {{Na}}
|-
|-
| colspan="2" |Misc. analog input devices
| colspan="2" |Misc. analog input devices<ref group="note">[https://segaretro.org/File:STV_US_Flyer2.jpg ST-V's promotional material mentions support for steering wheel, brake/accelerator, airplane controller, multiple joysticks.]</ref>
<small>[https://segaretro.org/File:STV_US_Flyer2.jpg ST-V's promotional material mentions support for steering wheel, brake/accelerator, airplane controller, multiple joysticks.]</small>
| {{Na}}
| {{Na}}
| {{Na}}
| {{Na}}
|-
|-
| colspan="2" |''Sport Fishing 2''
| colspan="2" |''Sport Fishing 2''<ref group="note">Features its own cabinet and custom board (as of 0.254, not emulated in [[MAME]] at all).</ref>
<small>Features its own cabinet and custom board (as of 0.254, not emulated in [[MAME]] at all).</small>
| {{Na}}
| {{Na}}
| {{Na}}
| {{Na}}