Intel-based PC emulator comparisons/Display: Difference between revisions

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= New =
= New =
{| class="wikitable sortable" style="text-align:center;width:100%"
{| class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
! colspan="2" |Name
! colspan="2" style="width:50%" |Name
!86Box
!86Box
!DOSBox forks
!DOSBox forks
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==3D-accelerated==
==3D-accelerated==
{|class="wikitable sortable" style="text-align:center;line-height:1.5;width:100%;font-size:90%;"
{|class="wikitable sortable" style="text-align:center;width:100%"
|+OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7 to 8]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore; [[Wrappers|DirectX 8.1]], [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#CPUs|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.
|+OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7 to 8]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore; [[Wrappers|DirectX 8.1]], [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#CPUs|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.
! colspan="2" rowspan="2" |Name
! colspan="2" rowspan="2" style="width:50%" |Name
! rowspan="2" |Interface
! rowspan="2" |Interface
! rowspan="2" |Released
! rowspan="2" |Released
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==2D-only==
==2D-only==
{|class="wikitable sortable" style="text-align:center;width:100%"
{|class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
! colspan="2" rowspan="2" |Name
! colspan="2" rowspan="2" style="width:50%" |Name
! rowspan="2" |Interface
! rowspan="2" |Interface
! rowspan="2" |Released
! rowspan="2" |Released