Ares: Difference between revisions

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Inasnum (talk | contribs)
m Seems that they meant DirectSound cause DirectAudio driver isn't a thing. Since they are talking about Direct3D library and audio that's what makes sense. It's a common mistake since Sound and Audio mean the same thing so some people accidentally interchange them when talking about DirectSound
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==High CPU usage under Windows==
==High CPU usage under Windows==
On some Windows systems, the default audio driver causes very high CPU utilisation, even with no game actually running. Switching from WASAPI to SDL will resolve that issue on OpenGL video driver.  
On some Windows systems, the default audio driver causes very high CPU utilisation, even with no game actually running. Switching from WASAPI to SDL will resolve that issue on OpenGL video driver.  
If your video driver is Direct3D, switching to DirectAudio audio driver should resolve any audio crackles and instability.
If your video driver is Direct3D, switching to DirectSound audio driver should resolve any audio crackles and instability.


==External links==
==External links==