Lazuli: Difference between revisions
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|target = [[GameCube emulators|GameCube]] | |target = [[GameCube emulators|GameCube]] | ||
|developer = [https://github.com/vxpm/ vxpm] | |developer = [https://github.com/vxpm/ vxpm] | ||
|compatibility = | |compatibility = | ||
|prog-lang = {{Proglang|Rust}} | |prog-lang = {{Proglang|Rust}} | ||
Latest revision as of 07:23, 12 May 2026
| Developer(s) | vxpm |
|---|---|
| Last version | 2026/07/10 [+] |
| Active | Yes |
| Platform(s) | Windows Linux macOS |
| Emulates | GameCube |
| Programmed in | Rust |
| License | GPLv3 |
| Source code | GitHub |
| Issue tracker | GitHub |
lazuli, formerly known as hemisphere, is an early-in-development GameCube emulator written in Rust. It's already been tested Super Mario Sunshine, Luigi's Mansion, The Legend of Zelda: The Wind Waker, Crash Bandicoot: The Wrath of Cortex, WarioWare, Inc.: Mega Party Game$!; it also works with several games and homebrews. Although Wii emulation has yet to be supported, it's a long-term goal, same as a JIT recompiler. Controllers and keyboards are supported (controller is used automatically upon detection), but inputs are currently fixed and can't be mapped yet. It also offers a simple interface for debugging.
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