Game engines: Difference between revisions

Rtim (talk | contribs)
mNo edit summary
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! class="unsortable"|Description, SVM support, and other recreation projects
! class="unsortable"|Description, SVM support, and other recreation projects
|- id="#"
|- id="#"
| colspan="7" style="background: #ECECEC;"| '''#''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''#''' <small>{{IndexComp}}</small>
|-
|-
|3 Skulls of the Toltecs
|3 Skulls of the Toltecs
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|
|
|- id="A"
|- id="A"
| colspan="7" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|-
|Akalabeth: World of Doom
|Akalabeth: World of Doom
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|
|
|- id="B"
|- id="B"
| colspan="7" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
|-
|-
|Beavis and Butt-Head in Virtual Stupidity
|Beavis and Butt-Head in Virtual Stupidity
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|
|
|- id="C"
|- id="C"
| colspan="7" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
|-
|-
|Chewy: Esc from F5
|Chewy: Esc from F5
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|
|
|- id="D"
|- id="D"
| colspan="7" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
|-
|-
|Death Gate
|Death Gate
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|
|
|- id="E"
|- id="E"
| colspan="7" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''E''' <small>{{IndexComp}}</small>
|-
|-
|Entombed
|Entombed
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|
|
|- id="F"
|- id="F"
| colspan="7" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''F''' <small>{{IndexComp}}</small>
|-
|-
|Flight of the Amazon Queen
|Flight of the Amazon Queen
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|
|
|- id="G"
|- id="G"
| colspan="7" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''G''' <small>{{IndexComp}}</small>
|-
|-
|God of Thunder
|God of Thunder
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|
|
|- id="H"
|- id="H"
| colspan="7" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
|-
|-
|Hades Challenge
|Hades Challenge
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|
|
|- id="K"
|- id="K"
| colspan="7" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''K''' <small>{{IndexComp}}</small>
|-
|-
|Kingdom: The Far Reaches
|Kingdom: The Far Reaches
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|
|
|- id="L"
|- id="L"
| colspan="7" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''L''' <small>{{IndexComp}}</small>
|-
|-
|Lego Island
|Lego Island
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|
|
|- id="M"
|- id="M"
| colspan="7" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|-
|Merlin's Apprentice
|Merlin's Apprentice
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|
|
|- id="N"
|- id="N"
| colspan="7" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
|-
|-
|Nile: An Ancient Egyptian Quest
|Nile: An Ancient Egyptian Quest
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|
|
|- id="P"
|- id="P"
| colspan="7" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
|-
|-
|Plan 9 From Outer Space
|Plan 9 From Outer Space
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|
|
|- id="S"
|- id="S"
| colspan="7" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
|-
|-
|Sanitarium
|Sanitarium
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|
|
|- id="T"
|- id="T"
| colspan="7" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|-
|Teen Agent
|Teen Agent
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|
|
|- id="V"
|- id="V"
| colspan="7" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''V''' <small>{{IndexComp}}</small>
|-
|-
|Voyeur
|Voyeur
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|
|
|- id="U"
|- id="U"
| colspan="7" style="background: #ECECEC;"| '''U''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''U''' <small>{{IndexComp}}</small>
|-
|-
|UFOs
|UFOs
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! class="unsortable"|Description, SVM support, and other recreation projects
! class="unsortable"|Description, SVM support, and other recreation projects
|- id="A"
|- id="A"
| colspan="7" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|-
|Alone in the Dark series
|Alone in the Dark series
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|The original three games and Jack in the Dark
|The original three games and Jack in the Dark
|- id="D"
|- id="D"
| colspan="7" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
|-
|-
|Dark Seed
|Dark Seed
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|
|
|- id="H"
|- id="H"
| colspan="7" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
|-
|-
|Hugo series
|Hugo series
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|
|
|- id="M"
|- id="M"
| colspan="7" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|-
|Might and Magic series
|Might and Magic series
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|
|
|- id="N"
|- id="N"
| colspan="7" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
|-
|-
|Nancy Drew Series
|Nancy Drew Series
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|ScummVM only covers games made using Her Interactive's proprietary game engine
|ScummVM only covers games made using Her Interactive's proprietary game engine
|- id="P"
|- id="P"
| colspan="7" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
|-
|-
|Petka Series
|Petka Series
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|
|
|- id="T"
|- id="T"
| colspan="7" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|-
|The Journeyman Project 2: Buried in Time
|The Journeyman Project 2: Buried in Time
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|
|
|- id="U"
|- id="U"
| colspan="7" style="background: #ECECEC;"| '''U''' <small>{{IndexComp}}</small>
| colspan="7" {{Gray|align=left}} '''U''' <small>{{IndexComp}}</small>
|-
|-
|Udoiana Raunes
|Udoiana Raunes
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!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
|-
|-
| style="background: lightyellow;"| [https://www.mobygames.com/group/20229/game-engine-atlas/ Atlas]
| {{Yellow}} [https://www.mobygames.com/group/20229/game-engine-atlas/ Atlas]
| {{gray}} None
| {{gray}} None
| 1994
| 1994
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|An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games.
|An in-house engine developed by ImaginEngine. It was first used to make "Monster Maker Ultra Edition" and games for Hasbro like Operation & Tonka Construction 2, it would later get used to make educational titles like Arthur's Camping Adventure, Blue's Room & three Clifford The Big Red games.
|-
|-
| style="background: lightyellow;"| Klik & Play
| {{Yellow}} Klik & Play
| {{gray}} None
| {{gray}} None
|1994
|1994
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|
|
|-
|-
| style="background: lightyellow;"| Pie in the Sky
| {{Yellow}} Pie in the Sky
| {{gray}} None
| {{gray}} None
|1993c
|1993c
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|
|
|-
|-
| style="background: lightyellow;"| Build Engine
| {{Yellow}} Build Engine
| {{gray}} None
| {{gray}} None
|1995
|1995
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|
|
|-
|-
| style="background: lightyellow;"| Glacier
| {{Yellow}} Glacier
| {{gray}} None
| {{gray}} None
|2000
|2000
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{|class="wikitable sortable
{|class="wikitable sortable
|+  style="background: #ECECEC;"|
|+  {{Gray|align=left}}
! style="width:10%" |Name
! style="width:10%" |Name
! style="width:3%" |Engine<br>Type
! style="width:3%" |Engine<br>Type
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!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
|- id="A"
|- id="A"
| colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|-
|Access
|Access
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|
|
|- id="B"
|- id="B"
| colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
|-
|-
|BAGEL
|BAGEL
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|
|
|- id="C"
|- id="C"
| colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
|-
|-
|CineActive  
|CineActive  
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|
|
|- id="D"
|- id="D"
| colspan="6" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''D''' <small>{{IndexComp}}</small>
|-
|-
|DGDS
|DGDS
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|
|
|- id="F"
|- id="F"
| colspan="6" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''F''' <small>{{IndexComp}}</small>
|-
|-
| style="background: lightyellow;"| Filmation
| {{Yellow}} Filmation
|2D
|2D
| {{gray}} None
| {{gray}} None
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|
|
|- id="G"
|- id="G"
| colspan="6" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''G''' <small>{{IndexComp}}</small>
|-
|-
|[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player]
|[https://www.mobygames.com/group/20619/game-engine-gadget-player/ Gadget Player]
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|
|
|- id="I"
|- id="I"
| colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''I''' <small>{{IndexComp}}</small>
|-
|-
|Illusions
|Illusions
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|
|
|-
|-
| style="background: lightyellow;"| Inglish  
| {{Yellow}} Inglish  
|Text
|Text
| {{gray}} None
| {{gray}} None
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|The engine used by Beam Software for their "Tolkien Software Adventure" series
|The engine used by Beam Software for their "Tolkien Software Adventure" series
|- id="L"
|- id="L"
| colspan="6" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''L''' <small>{{IndexComp}}</small>
|-
|-
|Legend
|Legend
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|ScummVM git fork
|ScummVM git fork
|- id="M"
|- id="M"
| colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|-
|M4
|M4
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|Engine developed by Ivanoff Interactive A/S.  
|Engine developed by Ivanoff Interactive A/S.  
|- id="O"
|- id="O"
| colspan="6" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''O''' <small>{{IndexComp}}</small>
|-
|-
|Opalium  
|Opalium  
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|Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals
|Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals
|- id="P"
|- id="P"
| colspan="6" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''P''' <small>{{IndexComp}}</small>
|-
|-
|Panda3D
|Panda3D
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|An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series.
|An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series.
|- id="Q"
|- id="Q"
| colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''Q''' <small>{{IndexComp}}</small>
|-
|-
|Quest Engine
|Quest Engine
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|
|
|- id="R"
|- id="R"
| colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''R''' <small>{{IndexComp}}</small>
|-
|-
|Ring
|Ring
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|ScummVM git fork
|ScummVM git fork
|- id="S"
|- id="S"
| colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
|-
|-
|SAGA
|SAGA
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|An engine developed by Artifex Mundi that was used to make adventure games.
|An engine developed by Artifex Mundi that was used to make adventure games.
|- id="T"
|- id="T"
| colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|-
|Tetraedge
|Tetraedge
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|
|
|- id="V"
|- id="V"
| colspan="6" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''V''' <small>{{IndexComp}}</small>
|-
|-
|Video Reality
|Video Reality
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|The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon.
|The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon.
|-
|-
| style="background: lightyellow;"| Virtools
| {{Yellow}} Virtools
|3D / 2.5D
|3D / 2.5D
| {{gray}} None
| {{gray}} None
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|
|
|- id="W"
|- id="W"
| colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''W''' <small>{{IndexComp}}</small>
|-
|-
|Wintermute
|Wintermute
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|
|
|-
|-
| style="background: lightyellow;"| Infinity Engine
| {{Yellow}} Infinity Engine
| {{gray}} None
| {{gray}} None
|1998
|1998
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|
|
|-
|-
| style="background: lightyellow;"| XnGine
| {{Yellow}} XnGine
| {{gray}} None
| {{gray}} None
|1995
|1995
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!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
!style="width: 30%" class="unsortable"|Description & Other Recreation Projects
|-
|-
| style="background: lightyellow;"| BRender  
| {{Yellow}} BRender  
| {{gray}} None
| {{gray}} None
|1995
|1995
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|An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3
|An engine developed by Cat Daddy Games that was used to make most of there games. It was used to make games such as Medieval Conquest, School Tycoon and Mall Tycoon 3
|-
|-
| style="background: lightyellow;"| Genie Engine
| {{Yellow}} Genie Engine
| {{gray}} None
| {{gray}} None
|1997
|1997
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!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
!style="width: 60%" class="unsortable"|Description & Other Recreation Projects  
|- id="A"
|- id="A"
| colspan="6" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''A''' <small>{{IndexComp}}</small>
|-
|-
| style="background: lightyellow;"| ADV98V
| {{Yellow}} ADV98V
| {{gray}} None
| {{gray}} None
|1991c
|1991c
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|A Visual Novel engine designed for the PC-98 series of computers.
|A Visual Novel engine designed for the PC-98 series of computers.
|-
|-
| style="background: lightyellow;"| ADVIZ
| {{Yellow}} ADVIZ
| {{gray}} None
| {{gray}} None
|1992c
|1992c
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|A Visual Novel engine developed for the PC-98.
|A Visual Novel engine developed for the PC-98.
|-
|-
| style="background: lightyellow;"| AGS
| {{Yellow}} AGS
| {{gray}} None
| {{gray}} None
|1993
|1993
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|This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation.
|This is not that [https://wiki.scummvm.org/index.php?title=AGS AGS], it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation.
|-
|-
| style="background: lightyellow;"| AI / AI4
| {{Yellow}} AI / AI4
| {{gray}} None
| {{gray}} None
|1989
|1989
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|The Windows 9x port of the AI5 engine
|The Windows 9x port of the AI5 engine
|-
|-
| style="background: lightyellow;"| AVG32
| {{Yellow}} AVG32
| {{gray}} None
| {{gray}} None
|1993c
|1993c
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|Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven.
|Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven.
|- id="B"
|- id="B"
| colspan="6" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''B''' <small>{{IndexComp}}</small>
|-
|-
|BlueGale
|BlueGale
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|A custom engine developed by and named after BlueGale, a developer of adult visual novels.
|A custom engine developed by and named after BlueGale, a developer of adult visual novels.
|- id="C"
|- id="C"
| colspan="6" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''C''' <small>{{IndexComp}}</small>
|-
|-
|CatSystem
|CatSystem
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|This hard to research engine was mainly used by dōjin developers.
|This hard to research engine was mainly used by dōjin developers.
|- id="E"
|- id="E"
| colspan="6" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''E''' <small>{{IndexComp}}</small>
|-
|-
|Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr>  
|Ethornell / <abbr title="Buriko General Interpreter">BGI</abbr>  
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|90+
|90+
|- id="H"
|- id="H"
| colspan="6" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''H''' <small>{{IndexComp}}</small>
|-
|-
|Hot Soup Processor
|Hot Soup Processor
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|HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects.
|HSP is a scripting language popular within Japanese indie game circles, it was used to make many visual novels, dōjin games and school projects.
|- id="I"
|- id="I"
| colspan="6" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''I''' <small>{{IndexComp}}</small>
|-
|-
|Interheart FPK
|Interheart FPK
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|A custom engine developed by Interheart that was used to make a few of their games.
|A custom engine developed by Interheart that was used to make a few of their games.
|- id="K"
|- id="K"
| colspan="6" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''K''' <small>{{IndexComp}}</small>
|-
|-
|KaGuYa
|KaGuYa
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|Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya.
|Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya.
|-
|-
| style="background: lightyellow;"| KiriKiri
| {{Yellow}} KiriKiri
| {{gray}} None
| {{gray}} None
|1998
|1998
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|One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems.
|One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems.
|- id="M"
|- id="M"
| colspan="6" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''M''' <small>{{IndexComp}}</small>
|-
|-
|Main System
|Main System
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|
|
|- id="N"
|- id="N"
| colspan="6" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''N''' <small>{{IndexComp}}</small>
|-
|-
| style="background: lightyellow;"| N2System
| {{Yellow}} N2System
| {{gray}} None
| {{gray}} None
|2003
|2003
Line 1,598: Line 1,598:
|A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder.
|A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder.
|-
|-
| style="background: lightyellow;"| NScripter
| {{Yellow}} NScripter
| {{gray}} None
| {{gray}} None
|1999
|1999
Line 1,604: Line 1,604:
|Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko)
|Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko)
|- id="Q"
|- id="Q"
| colspan="6" style="background: #ECECEC;"| '''Q''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''Q''' <small>{{IndexComp}}</small>
|-
|-
|QLIE
|QLIE
Line 1,612: Line 1,612:
|
|
|- id="R"
|- id="R"
| colspan="6" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''R''' <small>{{IndexComp}}</small>
|-
|-
|RealLive
|RealLive
Line 1,620: Line 1,620:
|The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian
|The successor to AVG32, it was used to make of the genres most well-known classics such as Little Busters, Clannad, & Planetarian
|- id="S"
|- id="S"
| colspan="6" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''S''' <small>{{IndexComp}}</small>
|-
|-
|SaiSys
|SaiSys
Line 1,634: Line 1,634:
|An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries
|An engine developed by Foster, it was exclusivity used by WillPlus and their subsidiaries
|-
|-
| style="background: lightyellow;"| System
| {{Yellow}} System
| {{gray}} None
| {{gray}} None
|1988
|1988
Line 1,640: Line 1,640:
|Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games.
|Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games.
|-
|-
| style="background: lightyellow;"| System-98
| {{Yellow}} System-98
| {{gray}} None
| {{gray}} None
|1993
|1993
Line 1,652: Line 1,652:
|
|
|- id="T"
|- id="T"
| colspan="6" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''T''' <small>{{IndexComp}}</small>
|-
|-
|TMR-Hiro ADV System
|TMR-Hiro ADV System
Line 1,660: Line 1,660:
|
|
|- id="W"
|- id="W"
| colspan="6" style="background: #ECECEC;"| '''W''' <small>{{IndexComp}}</small>
| colspan="6" {{Gray|align=left}} '''W''' <small>{{IndexComp}}</small>
|-
|-
|WADVIZ
|WADVIZ
Line 1,760: Line 1,760:
|An engine developed by Terminal Reality.
|An engine developed by Terminal Reality.
|-
|-
| style="background: lightyellow;"| Jade
| {{Yellow}} Jade
|2003
|2003
|10
|10